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Difference between revisions of "Guilds"

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{{Draft}}
 
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[[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
  
 
== Guild progression ==
 
== Guild progression ==
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* Small groups can do some things better than larger groups.
 
* Small groups can do some things better than larger groups.
 
** Sieges will have things that smaller groups have an advantage in.
 
** Sieges will have things that smaller groups have an advantage in.
 
This is [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
 
  
 
== Guild alliances ==
 
== Guild alliances ==
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[[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="guilds"/>
 
[[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="guilds"/>
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== Guild benefits ==
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Ideas that are being considered by the developers:<ref name="tools">[[File:guild tools.png|350px]]</ref>
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* Guild activities
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* Passives
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== Leadership tools ==
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The developers are considering the following tools:<ref name="tools"/>
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* Recruitment tools
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* Management tools
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* Communication tools
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* Motivational systems
  
 
{{Notes}}
 
{{Notes}}
  
 
[[Category:Reactive world]]
 
[[Category:Reactive world]]

Revision as of 16:54, 16 October 2017

box warning orange.pngThis page is currently a draft.

Guilds in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.

Guild progression

Guilds can focus on niche progression or opt to grow in size.[1]

  • Membership slots can be traded off for advantages.
  • Guild alliances may be a key part in creating a larger “guild”.
  • The progression system will include guild quests.

Guild size

There are mechanics that are geared towards larger and smaller guilds.[1]

  • Larger guilds can siege fortresses.
    • Larger guilds won’t have access to power boosting guild ability slots.
  • Small groups can do some things better than larger groups.
    • Sieges will have things that smaller groups have an advantage in.

Guild alliances

Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[1]

Zergs

Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[1]

Guild benefits

Ideas that are being considered by the developers:[2]

  • Guild activities
  • Passives

Leadership tools

The developers are considering the following tools:[2]

  • Recruitment tools
  • Management tools
  • Communication tools
  • Motivational systems

References