Difference between revisions of "Node sieges"

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{{Draft}}
 
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[[File:Ashes Siege Warfare.gif|right|Ashes siege warfare.<ref>[https://youtu.be/KTNuxmformY?t=44 Pre-alpha siege footage]</ref>]] Node sieges allow players to delevel a [[Nodes|node]] (reverse its [[Nodes#Node advancement|advancement]) and to ultimately destroy that node entirely. This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>  
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[[File:Ashes Siege Warfare.gif|right|Ashes siege warfare.<ref>[https://youtu.be/KTNuxmformY?t=44 Pre-alpha siege footage]</ref>]] Node sieges allow players to delevel a [[Nodes|node]] (reverse its [[Nodes#Node advancement|advancement]]) and to ultimately destroy that node entirely. This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>  
  
 
Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.<ref name="nodes"/> However, automatic PvE sieges may be initiated against nodes that are not continuously active.<ref>[[File:node atrophy.png|350px]]</ref>
 
Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.<ref name="nodes"/> However, automatic PvE sieges may be initiated against nodes that are not continuously active.<ref>[[File:node atrophy.png|350px]]</ref>
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Once a siege is declared there is a period of time before the siege will commence, determined by the size of the node:<ref>[[File:siege notice.png|350px]]</ref>
 
Once a siege is declared there is a period of time before the siege will commence, determined by the size of the node:<ref>[[File:siege notice.png|350px]]</ref>
  
* Village (2 days)
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* [[Village]] (2 days)
* Town (3 days)
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* [[Town]] (3 days)
* City (4 days)
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* [[City]] (4 days)
* Metropolis (5 days)
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* [[Metropolis]] (5 days)
  
 
== Node siege mechanics ==
 
== Node siege mechanics ==
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A node siege will last for up to two hours.<ref name="siege_info"/> Defenders will be required to hold a central point in the node, removing the defender's flag and raising their own.<ref>[[File:siege_success.png|350px]]</ref> If the node survives, there will be a cooldown before the node can be sieged again:<ref name="siege_info"/>
 
A node siege will last for up to two hours.<ref name="siege_info"/> Defenders will be required to hold a central point in the node, removing the defender's flag and raising their own.<ref>[[File:siege_success.png|350px]]</ref> If the node survives, there will be a cooldown before the node can be sieged again:<ref name="siege_info"/>
  
* Village (20 days)
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* [[Village]] (20 days)
* Town (30 days)
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* [[Town]] (30 days)
* City (40 days)
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* [[City]] (40 days)
* Metropolis (50 days)
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* [[Metropolis]] (50 days)
  
 
{{Freehold siege}}
 
{{Freehold siege}}

Revision as of 18:45, 13 October 2017

box warning orange.pngThis page is currently a draft.

Node sieges allow players to delevel a node (reverse its advancement) and to ultimately destroy that node entirely. This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[2]

Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[2] However, automatic PvE sieges may be initiated against nodes that are not continuously active.[3]

Declaring a node siege

Sieges are declared directly by any player[4] who completes the prerequisites for the siege initiation.[5] During the declaration period, individuals or guilds can also register to attack.[6]

Siege declaration is very tough and will scale with the type of node being sieged:[6]

  • Sieging will require a similar amount of resources and time to what it took to develop the node being sieged.[7]
  • Siege equipment will need to be crafted based on the stage of the defending node.[8]
  • Governments will be able to allocate resources, taxes, and quests to help develop the defenses of the node.[8]

Once a siege is declared there is a period of time before the siege will commence, determined by the size of the node:[9]

Node siege mechanics

  • When a siege begins, temporary alliances will be formed among attackers and defenders.[10]
  • Citizens of the node being attacked are automatically registered as defenders.[6]
  • Sieges don't use the PvP flagging system.
  • Certain siege mechanics may be gated for specific size groups during sieges.[11]
  • NPC's will serve as defense points for a node. Killing them will allow the attackers to gain advantages during the siege.[12]
  • NPC's are only killable during a siege and will respawn if the siege is unsuccessful.[13]
  • There will be objectives that can be captured that give advantages to attackers, such as increasing defender's respawn time and reducing attacker's casting time.[14]
  • Defenders can assault the outposts of the attackers to hinder them.[15]
  • A siege will occur over several phases.[15]
  • More will be revealed in an upcoming blog entry.[15]

Completing a siege

A node siege will last for up to two hours.[15] Defenders will be required to hold a central point in the node, removing the defender's flag and raising their own.[16] If the node survives, there will be a cooldown before the node can be sieged again:[15]

Template:Freehold siege

A successful siege will delevel the node by one stage.[17] There will be spoils from successfully sieging a node.[18]

Notes