Difference between pages "Player housing" and "Node sieges"

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[[File:Ashes Siege Warfare.gif|right|Ashes siege warfare.<ref>[https://youtu.be/KTNuxmformY?t=44 Pre-alpha siege footage]</ref>]] Node sieges allow players to delevel a [[Nodes|node]] (reverse its [[Nodes#Node advancement|advancement]) and to ultimately destroy that node entirely. This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>
  
Housing comes in the form of [[#Node housing|Node housing]], [[#Apartments|Apartments]] and [[#Freeholds|Freeholds]].<ref>[[File:House Types.png]]</ref>
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Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.<ref name="nodes"/> However, automatic PvE sieges may be initiated against nodes that are not continuously active.<ref>[[File:node atrophy.png|350px]]</ref>
  
== Housing types ==
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== Declaring a node siege ==
  
A player may own one of each type of housing.<ref>[[File:Own one of each type of house.png|350px]]</ref>
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Sieges are declared directly by any player<ref>[[File:siege declaration.png|350px]]</ref> who completes the prerequisites for the siege initiation.<ref>[[File:siege prerequisites.png|350px]]</ref> During the declaration period, individuals or guilds can also register to attack.<ref name="registration">[[File:siege registration.png|350px]]</ref>
  
* [[#Node housing|Node housing]]
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Siege declaration is very tough and will scale with the type of node being sieged:<ref name="registration"/>
* [[#Apartments|Apartments]]
 
* [[#Freeholds|Freeholds]]
 
  
== Benefits ==
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* Sieging will require a similar amount of resources and time to what it took to develop the node being sieged.<ref>[[File:siege resources.png|350px]]</ref>
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* Siege equipment will need to be crafted based on the stage of the defending node.<ref name="equipment">[[File:siege equipment.png|350px]]</ref>
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* Governments will be able to allocate resources, taxes, and quests to help develop the defenses of the node.<ref name="equipment"/>
  
* Owning housing makes it possible for a player to claim [[Citizenship]] to a [[Nodes|Node]].<ref>[[File:Citizenship.png|350px]]</ref>
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Once a siege is declared there is a period of time before the siege will commence, determined by the size of the node:<ref>[[File:siege notice.png|350px]]</ref>
* Prized items can be displayed within a house.<ref name="benefits">[[File:housing benefits.png|350px]]</ref>
 
* Houses can be used to carry out crafting.<ref name="benefits"/>
 
* Houses provide an amount of storage.<ref name="benefits"/>
 
* Achievements and trophies may be displayed.<ref name="benefits"/>
 
* May provide proximity based bonuses.<ref name="benefits"/>
 
  
== Node housing ==
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* Village (2 days)
{{Node housing|1====}}
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* Town (3 days)
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* City (4 days)
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* Metropolis (5 days)
  
== Apartments ==
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== Node siege mechanics ==
  
{{Apartments|1====}}
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* When a siege begins, temporary alliances will be formed among attackers and defenders.<ref>[[File:siege_alliances.png|350px]]</ref>
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* Citizens of the node being attacked are automatically registered as defenders.<ref name="registration/>
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* Sieges don't use the [[World PvP#Player flagging|PvP flagging system]].
 +
* Certain siege mechanics may be gated for specific size groups during sieges.<ref>[[File:siege_mechanics.png|350px]]</ref>
 +
* NPC's will serve as defense points for a node. Killing them will allow the attackers to gain advantages during the siege.<ref>[[File:siege_npcs.png|350px]]</ref>
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* NPC's are only killable during a siege and will respawn if the siege is unsuccessful.<ref>[[File:siege_npcs_killable.png|350px]]</ref>
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* There will be objectives that can be captured that give advantages to attackers, such as increasing defender's respawn time and reducing attacker's casting time.<ref>[[File:siege_objectives.png|350px]]</ref>
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* Defenders can assault the outposts of the attackers to hinder them.<ref name="siege_info"/>
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* A siege will occur over several phases.<ref name="siege_info">[[File:siege_more_info.png|350px]]</ref>
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* More will be revealed in an upcoming blog entry.<ref name="siege_info"/>
  
== Freeholds ==
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== Completing a siege ==
  
{{Freeholds|1====}}
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A node siege will last for up to two hours.<ref name="siege_info"/> Defenders will be required to hold a central point in the node, removing the defender's flag and raising their own.<ref>[[File:siege_success.png|350px]]</ref> If the node survives, there will be a cooldown before the node can be sieged again:<ref name="siege_info"/>
  
== Taxes ==
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* Village (20 days)
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* Town (30 days)
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* City (40 days)
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* Metropolis (50 days)
  
When a node reaches stage 3 and a player run government has formed, all player housing will pay tax.<ref>[[File:House Tax.png|350px]]</ref> Tax money goes toward funding node development. A player's tax charge will be determined by the number of structures built on their plot.<ref>[[File:Tax spending.png|350px]]</ref>
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{{Freehold siege}}
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A successful siege will delevel the node by one stage.<ref>[[File:siege_respawn_time.png|350px]]</ref> There will be spoils from successfully sieging a node.<ref>[[File:siege_spoils.png|350px]]</ref>
  
 
== Notes ==
 
== Notes ==
  
 
<references/>
 
<references/>

Revision as of 18:44, 13 October 2017

box warning orange.pngThis page is currently a draft.

Node sieges allow players to delevel a node (reverse its [[Nodes#Node advancement|advancement]) and to ultimately destroy that node entirely. This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[2]

Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[2] However, automatic PvE sieges may be initiated against nodes that are not continuously active.[3]

Declaring a node siege

Sieges are declared directly by any player[4] who completes the prerequisites for the siege initiation.[5] During the declaration period, individuals or guilds can also register to attack.[6]

Siege declaration is very tough and will scale with the type of node being sieged:[6]

  • Sieging will require a similar amount of resources and time to what it took to develop the node being sieged.[7]
  • Siege equipment will need to be crafted based on the stage of the defending node.[8]
  • Governments will be able to allocate resources, taxes, and quests to help develop the defenses of the node.[8]

Once a siege is declared there is a period of time before the siege will commence, determined by the size of the node:[9]

  • Village (2 days)
  • Town (3 days)
  • City (4 days)
  • Metropolis (5 days)

Node siege mechanics

  • When a siege begins, temporary alliances will be formed among attackers and defenders.[10]
  • Citizens of the node being attacked are automatically registered as defenders.[6]
  • Sieges don't use the PvP flagging system.
  • Certain siege mechanics may be gated for specific size groups during sieges.[11]
  • NPC's will serve as defense points for a node. Killing them will allow the attackers to gain advantages during the siege.[12]
  • NPC's are only killable during a siege and will respawn if the siege is unsuccessful.[13]
  • There will be objectives that can be captured that give advantages to attackers, such as increasing defender's respawn time and reducing attacker's casting time.[14]
  • Defenders can assault the outposts of the attackers to hinder them.[15]
  • A siege will occur over several phases.[15]
  • More will be revealed in an upcoming blog entry.[15]

Completing a siege

A node siege will last for up to two hours.[15] Defenders will be required to hold a central point in the node, removing the defender's flag and raising their own.[16] If the node survives, there will be a cooldown before the node can be sieged again:[15]

  • Village (20 days)
  • Town (30 days)
  • City (40 days)
  • Metropolis (50 days)

Template:Freehold siege

A successful siege will delevel the node by one stage.[17] There will be spoils from successfully sieging a node.[18]

Notes