Difference between pages "Races" and "2017-07-18 Livestream"

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{{Draft}}[[File:Race Chart.png|350px|right]]
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<youtube container="frame" dimensions="600" description="Livestream, 18 July 2017.">https://youtu.be/G4-Sb3dN2hQ?t=188</youtube>
== Races ==
 
  
Ashes of Creation offers nine playable races<ref>[https://ashesofcreation.wiki/File:Race_Chart.png]Race Breakdown</ref> (five species, with four divided into two subtypes)
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[[Category: Videos]]
*[[Aela Humans]] (Kaelar and Vaelune)
 
*[[Pyrian Elves]] (Empyrean and Py’Rai)
 
*[[Kaivek Orcs]] (Ren’Kai and Vek)
 
*[[Dunzenkell Dwarves]] (Dunir and Nikua)
 
*[[Tulnar]]
 
 
 
== Racial influence ==
 
 
 
A player's choice of race will influence additional features of gameplay such as skill augmentation and node architecture. <ref>[[File:Race influence on skills.png|500px]]</ref>
 
 
 
*Each race will have different base stats.
 
*Race will offer racial augmentations which you can apply to your primary archetype skills.
 
 
 
Race influence is there to offer a personal touch to your playstyle. Races are not gender or class locked. Some [[classes]] may work better with certain races but will not be the driving force for choosing a race.
 
 
 
== Racial influence on nodes ==
 
 
 
 
 
[[Architecture]] of a Node is based off of the development contribution of each race type.<ref>[[File:Race and Architecture.png|500px]]</ref>
 
 
 
Whatever race type has contributed the most to the [[nodes]] development will determine what architecture is applied. Each race will have a predetermined architecture theme.
 
 
 
== Starting zones ==
 
 
 
Races will not be locked to a [[divine gateway]] starting point. Players will be able to choose their gateway freely to allow players to play with friends.
 
 
 
== Notes ==
 
 
 
<references/>
 

Revision as of 20:41, 20 October 2017

Livestream, 18 July 2017.