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Difference between revisions of "Design pillars"

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#REDIRECT [[Category:Design pillars]]
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The design of [[Ashes of Creation]] adheres to five main pillars.<ref>[[File:design pillars.png|500px|link=https://www.ashesofcreation.com/a-world-with-consequences/]]</ref>
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# [[Engaging and immersive story]]
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# [[Reactive world]]
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# [[Player interaction]]
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# [[Player agency]]
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# [[Risk vs reward]]
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== History ==
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There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Meaningful conflict]] and [[Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>
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== See also ==
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* [[Ashes of Creation]]
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{{Notes}}
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[[Category:Design pillars]]

Revision as of 09:50, 8 November 2017

The design of Ashes of Creation adheres to five main pillars.[1]

  1. Engaging and immersive story
  2. Reactive world
  3. Player interaction
  4. Player agency
  5. Risk vs reward

History

There were originally four design pillars: Economy, Nodes, Meaningful conflict and Narrative.[2]

See also

References