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Difference between revisions of "Design pillars"
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Revision as of 19:55, 18 August 2018
The design of Ashes of Creation adheres to five main pillars.[1]
In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.[1]
History
There were originally four design pillars: Economy, Nodes, Meaningful conflict and Narrative.[2]