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Difference between revisions of "Design pillars"

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== History ==
 
== History ==
  
There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[PvP|Meaningful conflict]] and [[Lore|Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>
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There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>
  
 
== See also ==
 
== See also ==

Revision as of 02:31, 2 April 2018

The design of Ashes of Creation adheres to five main pillars.[1]

  1. Engaging and immersive story
  2. Reactive world
  3. Player interaction
  4. Player agency
  5. Risk vs reward

History

There were originally four design pillars: Economy, Nodes, Meaningful conflict and Narrative.[2]

See also

References