Action bar

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Players can build their characters with the active skills they want on their action bar.[2][3]

  • The number of skills on the action bar will be contained (fewer than 30).[4]
  • There will be an option to include multiple hotbars (action bars).[5][3]
  • For example: One Fighter will be different from another based on what active skills they have chosen.[4]
  • Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[6]
  • Players are not given skills as they level up, they must choose what skills they take.[7]
  • There is no spellbook requiring memorization.[8]

There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[5]Steven Sharif

User interface

Alpha-1 early preview skills UI.[9]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[10]Steven Sharif

The Ashes of Creation user interface (UI) is built with customization in mind, rather than being one-size-fits-all.[10][12]

  • Resizing, moving, recoloring and different UI flavors will be offered to players.[10]

The UI will be very adaptable for many play styles.[13]Steven Sharif

UI settings

UI settings are able to be saved locally.[15]

  • User interface scale adjustments should be possible in Alpha-1.[16]
  • Adjusting or disabling screen shake may be possible.[17]

Various display elements can be toggled on or off:

Control settings

Ashes of Creation Apocalypse gameplay settings.

Players are able to customize their keyboard control scheme.[21]

Ashes of Creation Apocalypse battle royale gryphon redeployment.[23]

Press B to redeploy your gryphon when you're high enough in the air![23]

Macros

The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[24]Steven Sharif

Controller support

Ashes of Creation Apocalypse may have controller support.[26]

Controller support will likely be something we work on closer to launch.[28]Steven Sharif

Accessibility settings

There will be settings to aid colorblind players.[29]

Addons/mods

My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed.[30]Steven Sharif

Addons and DPS meters will not be allowed.[30][12]

  • The developers don't want addons/mods to be necessary to experience the game.[31]
  • The design of the game API is still under consideration.[32]
  • There will be integrations available for streaming services such as Twitch and a few other services, but it's not something that will be exposed through an API just yet.[33]
  • The developers believe that parsers (DPS meters) can have negative effects.[34][12]

The idea is to make a one-stop-shop from the company when it comes to in-game systems... We don't really want to have addons in my opinion.[31]Steven Sharif

There will be leader boards.[35]

User interface commands

Command Function
/roll Simulates a dice roll.[36]

See also

References