2017-05-15 Livestream
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Livestream, 15 May 2017. Read the transcript.
Referenced by
- Talk:2017-05-15 Livestream
- Account management
- Accounts
- Achievements
- Adaptive content
- Aelan appearance
- Affiliations
- Alpha-1 starting area
- Alpha-2 starting area
- Alts
- AoE skills
- Arena ladder
- Arenas
- Armor
- Armor types
- Artisan mastery
- Artisan supply chain
- Ashes of Creation
- Banking
- Bound items
- Buying and selling
- Caravan PvP
- Caravan PvP incentives and risks
- Caravan destruction
- Caravan events
- Caravan skins
- Caravan types
- Caravans
- Character
- Character appearance
- Character blending
- Character creator
- Character page
- Character sculpting
- Character sheet
- Cities
- Class weapons and armor
- Classes
- Combat
- Corruption
- Cosmetics
- Crafted items
- Death penalties
- Divine gateways
- Dropped items
- Duels
- Dungeons
- Dwarven appearance
- Economy
- Epic
- Escrow system
- Experience
- Experience debt
- Friends list
- Full loot
- Game balance
- Game difficulty
- Gameplay
- Gear
- Gear binding
- Group dynamics
- Guild fortresses
- Guild halls
- Guild war mechanics
- Guild war objectives
- Guild wars
- Guilds
- Highwayman system
- Hunting grounds
- Inventory
- Item sinks
- Ladder system
- Landmarks
- Leader boards
- Legendary
- Legendary items
- Level scaling
- Leveling
- Loot tables
- Loot tagging
- Looting
- Marketplaces
- Memory fragments
- Metrics
- Metropolis
- Mobs
- Node advancement
- Node simulation
- Nodes
- Open-world PvP
- Open world battlegrounds
- Orc appearance
- Personal caravans
- Player businesses
- Player corruption
- Player death
- Player flagging
- Player movement
- Player to player trading
- Points of interest
- Progression
- PvE
- PvP
- PvP quests
- PvX
- Quest items
- Quests
- Racial appearance
- Raids
- Removing corruption
- Respawn lore
- Roleplaying
- Server history
- Server types
- Servers
- Ship status effects
- Sieges
- Skill and stat dampening
- Skill types
- Skills
- Storage
- System driven caravan initiation
- The return
- Theft
- Titles
- Towns
- Traps
- Treasures
- Trophy park
- Tulnar appearance
- Unreal Engine 5
- User interface
- Utility skills
- Villages
- Voice acting
- Weapon progression
- Weapons
- World
- World manager
- World map
- World size
- Zone of influence
- Zones
- Zones and progression