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Verran map scroll.[1]

Verra was created to house four separate... divine races and they're called divine races because the remaining seven gods imbued their characteristics within each of these different races. They didn't put all of them into one and make the same mistake. They had focuses really that these races took essentially.[2]Steven Sharif

The name of the Ashes of Creation world is Verra.[3]

The world of Verra is not flat,[7] but it cannot be circumnavigated.[8][9]

The Verran planet is not flat. You may not see a curvature on the horizon in this, but from a lore perspective the universe in Verra does adhere to some basic physics and laws of physics that we experience in the real world, which means it is not flat.[7]Steven Sharif
There will not be world wrapping in Ashes of Creation.[9]Steven Sharif

Verran continents

Verran continents and locations:

In terms of game development, Intrepid Studios is focussed on developing the Western continent first.[10]

Verran oceans

Verran oceans:

  • The Fortunic Ocean.[1]
  • The Umbral Sea.[1]
  • Tradewind Sea.[1]
  • The Avaric Ocean.[1]

World size

1,200 km2 (square kilometers) is the expected total world size of Verra at launch, including land (480 km2) and water/ocean (750 km2), but excluding the size of the Underrealm.[11]

  • The reason given for expanding the map size was to better accommodate Naval content and to reduce the overall content density in the world.[11]
The purpose of it becoming bigger is as I said to make sure that density isn't overwhelming: that it isn't everywhere I look there is immediately something. I have no opportunity to see areas of the world that are expansive and are just wanderlust adventure feeling. Everything was sitting on top of you, POIs and nodes and houses and everything. It was like an urban area everywhere. But we wanted to expand that because a large portion of the game is a sandbox element; it's coupled with a lot of curated content but it's that sandbox element.[11]Steven Sharif
  • The shape of the continents has also changed and two new large islands have been introduced.[11]

Estimated travel times

So why is travel important? We've talked about this in the past, the reasons why. We've all existed in games where teleportation is very easy to use and sometimes that can be a detriment because you may have activities like a caravan run that's happening and one person sees you from a certain guild and they do the raid callout to their guild "everyone open your portals and come here within a split second and we're going to just mob this group". No, well instead that opportunity doesn't exist. If you want to provoke or to gank an operation of another guild, you need to have foreknowledge. You need to prepare. You need to place your forces around that area; and that is an important aspect. In addition, it makes that travel meaningful. If you are having to spend time to move to a location, you're going to think about what can I do along the way? Why am I moving to that location? How is it more beneficial for me to be in that location versus where I am now? This is also in association with the fact that you are a citizen of a particular node and that node needs your assistance within its vicinity; and if you want to move outside of that vicinity there should be a really good reason for that and there's lots of great reasons for it.[17]Steven Sharif

Travel objective Running.[18] Mounted.[18]
From one end of a Metropolis (stage 6) node to the other 2.83 minutes 1.67 minutes
From the center of a node to the center of its direct neighbor 5 minutes 3.5 minutes
From the northernmost to southernmost points of a continent 75 minutes 50 minutes

World history

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

The history of each server realm will be tracked and visible to players in a node's library.[20][21]

  • This design may have changed.[22]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[21]Jeffrey Bard
  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[23]


At Village (stage 3) the academic node's unique building is the Library.[20]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[22]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Players can use the Library to access information, including (but not limited to) the following:[20]


Concept art showing the citizens of Verra escaping a besieged city through a divine gateway.[24]

In Ashes of Creation there is a primary antagonist that exists within the overarching storyline and these antagonists are The Ancients. When the Apocalypse occurred and the Harbingers arrived in on Verra and those conduits opened from the center of those Harbingers, the Ancients flowed out of these Harbingers and started really conquering the Verran planet. But more importantly their desire was to essentially manipulate and pervert the creation of the gods as an affront to their endeavors; and in doing so they created monstrosities essentially any portion of nature just was completely manipulated by their corruption, which is the negative aspect of Essence.[25]Steven Sharif

Long ago, the world of Verra was besieged by a great calamity (also called the Fall, the Apocalypse, and the Exodus), brought about by the primary antagonists of the world: The Ancients and The Others.[25][26]

  • The apocalypse began with comet-like celestial bodies called Harbingers arriving on Verra. The Ancients flowed out of the conduits that opened at the center of the Harbingers and started conquering the planet.[25]
  • Their desire was to pervert the creation of the gods (the Seven) as an affront to their endeavors; and in doing so they created monstrosities by manipulating nature with corruption, which is the negative aspect of The Essence.[25][27]

Granted by divine intervention from the Goddess of Creation[28], much of the population fled Verra through towering gateways, seeking refuge in a world void of magic.[24] The world of Sanctus.[29]

Soon after the exodus, the gateways dimmed and became dormant. Centuries turned to millennia, burying them beneath myriad calamities. Over eons, history became legend, then even the great legends were at last forgotten.[24]

The Tulnar is a combination of four major races and many minor races that were left behind on Verra after the apocalypse.[32][33][34]



Kaelar divine gateway concept art.

When this creation of Verra occurred, the Goddess of Fate and the Goddess of Creation were very close; and the Goddess of Fate essentially warned the Goddess of Creation- only the Goddess of Creation- that the Ancients and the Others- that they had not seen the last of them; and that there would be a time essentially when those forces would seek out and try to pervert the new creation as essentially a way to thumb their noses at the other gods in retribution for their defeat. So the Goddess of Creation created a separate planet Sanctus that she knew she could bridge with these Divine Gateways at a time when it was necessary for the descendants of Verra to escape their destruction.[2]Steven Sharif

Sanctus is the world where the people of Verra found their sanctuary.[35]

A long long long time ago, everybody lived on a planet called Verra. Something cataclysmic happened that forced people from that world to another world called Sanctus. Verra is a place of really high magic. Sanctus is a place with no magic whatsoever. People escaped through these portals into the world of Sanctus. They had to rediscover technology, because so much of their current technology was based on magic, so they had to figure out how to interact with the world. Thousands and thousands of years go by. A long dark age passes. This history that I just told you falls into myth and legend. After this time passes, these portals reopen and the players are going to take the part of people who are coming through those portals once again back to the world of Verra to rediscover that magic, rediscover their history, and try to figure out what happened to this world to force them out of it.[29]Jeffrey Bard

Sanctus is a key story arc, that will likely have very little revealed about it prior to the Betas.[36]Steven Sharif


See also


  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Livestream, August 26, 2022 (50:40).
  2. 2.0 2.1 2.2 2.3 Livestream, November 8, 2020 (0:00:00).
  3. Video, September 4, 2017 (1:16).
  4. Video, December 2, 2022 (11:11).
  5. Livestream, February 25, 2022 (1:15:50).
  6. Livestream, December 2, 2022 (1:16:19).
  7. 7.0 7.1 Livestream, November 30, 2020 (44:51).
  8. steven-circumnavigation.png
  9. 9.0 9.1 Livestream, September 30, 2020 (55:15).
  10. Livestream, December 19, 2023 (1:51:28).
  11. 11.0 11.1 11.2 11.3 Livestream, August 26, 2022 (46:52).
  12. Livestream, January 30, 2020 (1:18:12).
  13. world size.png
  14. waterlandsize.png
  15. Interview, August 17, 2018 (10:43).
  16. Livestream, April 7, 2023 (22:48).
  17. Livestream, August 26, 2022 (57:28).
  18. 18.0 18.1 Livestream, August 26, 2022 (53:26).
  19. Kickstarter packages.
  20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 Blog: Know Your Nodes - Scientific Node Type
  21. 21.0 21.1 Interview, April 20, 2018 (9:20).
  22. 22.0 22.1 22.2 Livestream, September 29, 2023 (1:14:29).
  23. Livestream, May 26, 2017 (51:37).
  24. 24.0 24.1 24.2 Unreal Engine Interview, 23 May 2017.
  25. 25.0 25.1 25.2 25.3 Livestream, November 8, 2020 (9:51).
  26. Interview, July 19, 2020 (50:10).
  27. Ashes of Creation - A world with consequences.
  28. Interview, July 20, 2020 (13:33).
  29. 29.0 29.1 Interview, April 20, 2018 (5:46).
  30. Livestream, September 27, 2018 (6:22).
  31. Livestream, October 31, 2018 (36:59).
  32. Interview, July 20, 2020 (15:18).
  33. Livestream, April 8, 2018 (23:04).
  34. Kickstarter $2,500,000 New Player Race Achieved.
  35. Official Livestream - May 4th @ 3 PM PST - Q&A
  36. 36.0 36.1 steven-sanctus.png