Template:Item repair

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Blacksmithing concept art.[1]

For example: if you have an iron sword and then the sword gets damaged from use, you have to use more iron to repair it; and what that does is... make sure that there's significant sinks in the game for base materials so that you are creating a scarcity and demand that's present on the creation of higher goods as well as supplying the necessary decay components for the world.[2]Steven Sharif

Item repair will cost crafting materials.[3][2][4]

There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[10]

  • This is a long term design goal that was not present during Alpha-1.[10]
There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[10]Steven Sharif
  1. blacksmith-twitter.png
  2. 2.0 2.1 2.2 Interview, July 19, 2020 (51:11).
  3. Interview, February 7, 2021 (13:14).
  4. Podcast, 2017-05-13 (25:55).
  5. Durability.jpg
  6. Interview, July 29, 2020 (16:46).
  7. player stall repair.png
  8. Livestream, May 28, 2021 (1:53:04).
  9. Livestream, September 30, 2020 (1:01:45).
  10. 10.0 10.1 10.2 Livestream, May 28, 2021 (1:04:29).