Template:Artistic style

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Ren'Kai architecture concept art.[1]

Part of the biome that the Ren'Kai are accustomed to is a more swamp or marsh oriented, so they have these almost stilt-like foundations on some of the assets because they're intended to sit above that marsh.[1]Steven Sharif

Ashes of Creation will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[2]

We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[2]Steven Sharif
It's not to say that people can't do steampunk well. I've enjoyed some steampunk stuff. I'm a very high fantasy oriented type of storyteller; and the inspiration for Ashes obviously comes from my pathfinder campaigns that I ran long ago; and those are always set in a high fantasy world. So it just compromises what I believe is the perspective of the storytelling in the environment.[3]Steven Sharif
We do not use AI for production, except in unique internal cases when communicating fast reference material.[4]Steven Sharif
  1. 1.0 1.1 Livestream, February 25, 2022 (46:17).
  2. 2.0 2.1 Interview, October 20, 2018 (2:17:43).
  3. 3.0 3.1 Livestream, March 31, 2023 (1:17:42).
  4. 4.0 4.1 steven-AI-artwork.png