Tavern communications

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Taverns offer private chat and voice communications for all patrons within the building.[1]

  • Tavern proximity voice chat may be available based on testing.[2]

Taverns

Pre-alpha tavern.[3]

Inns and taverns dot the rural lands of Verra, and serve as crucial waypoints between destinations. However, one tavern has a unique patron that not many would expect. A man by the name of Fent is the owner of the quaint establishment, and upon entering, patrons may notice a large furry mass in the corner. Closer inspection reveals it to be no less than a fully grown bear, complete with his own bear sized flagon of mead.[4]

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Taverns are a type of business building that can be placed in nodes or on freeholds.[6][1]

Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.[1]
If there was a hunting ground nearby that is very populated, we could set up a tavern [to] sell food buffs and drinks that is really good for XP bonuses or increase to your loot chance or something like that.[8]John Collins

Voice communications

In-game voice communication channels.
Channel VOIP Proximity-based
Open-world.[10] - No.[10]
Party.[11][12] Yes.[2][12] No.[2]
Raid.[11][12] Yes.[2][12] No.[2]
Guild.[12] Yes.[12] No.[2]
Tavern voice chat.[1] Yes.[1] Maybe - based on testing.[2]
Marketplaces/Stall districts.[2] - Maybe - based on testing.[2]
Dungeons (limited rooms).[2] - Maybe - based on testing.[2]
Points of interest.[2] - Maybe - based on testing.[2]

Voice chat will have fully functional mute and chat preferences.[12]

In-game text chat

Alpha-1 work-in-progress chat interface.[13]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![13]

In-game text chat channels.
Channel Command
Local chat.[14][15] /say.[16]
Shout.[14][15] /yell.[16]
Party.[14][15][14][15] /party.[16]
Raid.[14][15]
Guild.[14][15]
Private message (PM).[14][15][17] /tell (playername).[16]
Tavern.[1]
Node citizen chat.[18][19][14][15][20]
Global (Enabled for Alpha-1 testing).[16] /global.[16]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Chat bubbles

Chat bubbles will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[21][22]

We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[22]Jeffrey Bard

See also

References