Sorcerer

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Mage primary archetype combined with Bard secondary is a Sorcerer class.[1]

Skills/abilities

Skill Icon Description
Arcane Circle Icon.Arcane Circle.png Place a powerful rune of magic upon the ground beneath you that grants you Arcane Might while standing within. Lasts 10 seconds .
Arcane Eye Icon.Arcane Eye.png Conjure a magical eye above you, that applies Revealing Gaze to stealthed enemies within a 20 meter radius. Lasts 10 seconds .
Arcane Volley Icon.Arcane Volley.png Fire a volley of 7 arcane missiles at your target, dealing (35%🢆) Arcane damage each.
Ball Lightning Icon.Ball Lightning.png Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) Lightning damage and applying Volatile to enemies it overlaps with.
Blink Icon.Blink.png Instantly teleport 20 meters in the direction you are moving. Breaks all rooting effects.
Blizzard Icon.Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) Ice damage in a small area around it and applies Frozen to targets with Chilled .
Chain Lightning Icon.Chain Lightning.png Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (225%🢆) Lightning damage to each and applies 10 stacks of Shocked to targets with Volatile . Aftershock
Combust Icon.Combust.png Instantly combust your target, dealing (125%🢆) Fire damage and applying Conflagrating if they are Burning .
Cone of Cold Icon.Cone of Cold.png Blast a vortex of freezing wind in a cone in front of you, dealing (125%🢆) Ice damage and applying Frozen to targets with Chilled .
Enchant Weapon Icon.Enchant Weapon.png Enchant up to one ally's weapon to match your current set of elemental empowerments. The enchantment will favor the greater of their magical or physical power stat. The enchantment will last one hour with a single empowerment or 30 seconds if multiple are applied.
Fireball FireballIcon.png Hurl a ball of fire toward your target, dealing (250%🢆) fire damage and applying Burning for (100%🢆) fire damage.[2][3]
Firebolt Fireball (Active).png Hurl a bolt of fire toward your target, dealing (125%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[2][4]
Frostbolt Icon.Frostbolt.png Launch a bolt of frost towards your target, dealing (250%🢆) Ice damage and applying Chilled . Shattering Shards
Hoarfrost Icon.Hoarfrost.png Unleash a blast of icy wind at target location, dealing (125%🢆) Ice damage and applying Chilled .
Illuminate Icon.Illuminate.png Conjure a circle of light around you that lights up your surroundings.
Lightning Strike Icon.Lightning Strike.png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (100%🢆) Lightning damage based on how long it was charged. Applies 5 stacks of Shocked to target. Amplified Lightning Strike
Magma Field Icon.Magma Field.png Erupts the earth at target location, forming a boiling pool of lava that deals (60%🢆) Fire damage and applies Burning at (50%🢆) Fire damage power every second to enemies within the area. Lasts 7 seconds . Pyromania
Prismatic Beam Icon.Prismatic Beam.png Channel a powerful beam in front of you that periodically deals (50%🢆) Magical damage and has additional effects based on your Elemental Empowerment: Fire: Apply Burning for (25%🢆) Fire damage per hit. Ice: Apply Chilled for 1 second per hit. Lightning: 33% chance per hit to trigger an arcing bolt that bounces up to 2 times, dealing (35%🢆) Lightning damage and applying Volatile for 1.5 seconds to targets hit. Arcane (no empowerment): Each hit drains 1 Mana per target, returning up to 5 Mana to the caster.
Shell Icon.Shell.png Apply Shell
Slumber Icon.Slumber.png Applies Incapacitated to targets in a small area around the primary target. Lasts 10 seconds .
Thermal Equalibrium ThermalEqualibriumNewIcon.png Whenever you apply Frozen to a target, refresh the duration of your applied Conflagrating statuses on that target.[2]

Bard augments

Bard schools of augmentation currently include Regeneration and Buffs. The remaining two schools will be revealed later in Alpha-2 as designs are finalized.[5][6]

What are the core purposes of the Bard? These are regenerative effects. These are buff effect types. When you think about then the active skill that you might apply those augments to, you are likely going to be adding certain effects types that relate then to those Bard primary effects. So, if you're a Tank and right now you have an ability to cast Aegis that absorbs damage from nearby party members, now you might be conferring a certain buff to those party members as a result of that, or inspiration, or you might be applying some type of regenerative healing effect, or mana restoration as a result that's available. So, we haven't fully fleshed out what those augments are going to look like on a per-archetype basis. Our Focus for Alpha-2 has been establishing the core archetypes, the active ability archetypes, and then when we get into having the Rogue and Summoner added into the base archetypes, that's when we're going to start focusing on augmentation and the secondary class choices.[6]Steven Sharif

See also

References