Sorcerer
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Mage primary archetype combined with Bard secondary is a Sorcerer class.[1]
Skills/abilities
Skill | Icon | Description |
---|---|---|
Arcane Circle | ![]() |
Place a powerful rune of magic upon the ground beneath you that grants you Arcane Might while standing within. Lasts 10 seconds . |
Arcane Eye | ![]() |
Conjure a magical eye above you, that applies Revealing Gaze to stealthed enemies within a 20 meter radius. Lasts 10 seconds . |
Arcane Volley | ![]() |
Fire a volley of 7 arcane missiles at your target, dealing (35%🢆) Arcane damage each. |
Ball Lightning | ![]() |
Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) Lightning damage and applying Volatile to enemies it overlaps with. |
Blink | ![]() |
Instantly teleport 20 meters in the direction you are moving. Breaks all rooting effects. |
Blizzard | ![]() |
Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) Ice damage in a small area around it and applies Frozen to targets with Chilled . |
Chain Lightning | ![]() |
Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (225%🢆) Lightning damage to each and applies 10 stacks of Shocked to targets with Volatile . Aftershock |
Combust | ![]() |
Instantly combust your target, dealing (125%🢆) Fire damage and applying Conflagrating if they are Burning . |
Cone of Cold | ![]() |
Blast a vortex of freezing wind in a cone in front of you, dealing (125%🢆) Ice damage and applying Frozen to targets with Chilled . |
Enchant Weapon | ![]() |
Enchant up to one ally's weapon to match your current set of elemental empowerments. The enchantment will favor the greater of their magical or physical power stat. The enchantment will last one hour with a single empowerment or 30 seconds if multiple are applied. |
Fireball | ![]() |
Hurl a ball of fire toward your target, dealing (250%🢆) fire damage and applying Burning for (100%🢆) fire damage.[2][3] |
Firebolt | ![]() |
Hurl a bolt of fire toward your target, dealing (125%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[2][4] |
Frostbolt | ![]() |
Launch a bolt of frost towards your target, dealing (250%🢆) Ice damage and applying Chilled . Shattering Shards |
Hoarfrost | ![]() |
Unleash a blast of icy wind at target location, dealing (125%🢆) Ice damage and applying Chilled . |
Illuminate | ![]() |
Conjure a circle of light around you that lights up your surroundings. |
Lightning Strike | ![]() |
Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (100%🢆) Lightning damage based on how long it was charged. Applies 5 stacks of Shocked to target. Amplified Lightning Strike |
Magma Field | ![]() |
Erupts the earth at target location, forming a boiling pool of lava that deals (60%🢆) Fire damage and applies Burning at (50%🢆) Fire damage power every second to enemies within the area. Lasts 7 seconds . Pyromania |
Prismatic Beam | ![]() |
Channel a powerful beam in front of you that periodically deals (50%🢆) Magical damage and has additional effects based on your Elemental Empowerment: Fire: Apply Burning for (25%🢆) Fire damage per hit. Ice: Apply Chilled for 1 second per hit. Lightning: 33% chance per hit to trigger an arcing bolt that bounces up to 2 times, dealing (35%🢆) Lightning damage and applying Volatile for 1.5 seconds to targets hit. Arcane (no empowerment): Each hit drains 1 Mana per target, returning up to 5 Mana to the caster. |
Shell | ![]() |
Apply Shell |
Slumber | ![]() |
Applies Incapacitated to targets in a small area around the primary target. Lasts 10 seconds . |
Thermal Equalibrium | ![]() |
Whenever you apply Frozen to a target, refresh the duration of your applied Conflagrating statuses on that target.[2] |
Bard augments
Bard schools of augmentation currently include Regeneration and Buffs. The remaining two schools will be revealed later in Alpha-2 as designs are finalized.[5][6]
- What are the core purposes of the Bard? These are regenerative effects. These are buff effect types. When you think about then the active skill that you might apply those augments to, you are likely going to be adding certain effects types that relate then to those Bard primary effects. So, if you're a Tank and right now you have an ability to cast Aegis that absorbs damage from nearby party members, now you might be conferring a certain buff to those party members as a result of that, or inspiration, or you might be applying some type of regenerative healing effect, or mana restoration as a result that's available. So, we haven't fully fleshed out what those augments are going to look like on a per-archetype basis. Our Focus for Alpha-2 has been establishing the core archetypes, the active ability archetypes, and then when we get into having the Rogue and Summoner added into the base archetypes, that's when we're going to start focusing on augmentation and the secondary class choices.[6] – Steven Sharif