Scribing
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Scribing is a crafting profession in Ashes of Creation.[3][2][4]
- Scribes can create scrolls or books.[2][4]
- Scrolls can be utilized by different professions to create enchantments relating to that profession. Enchantment scrolls can be sold on the open market.[2]
- Scribes can write freehold building blueprints with specific unique looks.[5]
- They want to be able to collect information about the events of the world as they see it from their point of view. For instance: Nodes leveling up, they want to be able to take that information down and be the one to distribute it.[4]
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[2][4]
- Enchantment scrolls can be sold on the open market.[6][2][7]
- Enchanting does not increase an item's level requirement.[8]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[8] – Steven Sharif
Enchantments
There are two types of enchantments for items: Vertical and horizontal.[10]
- Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses.[6] Vertical enchantments include risks.[10]
- There isn't RNG in crafting but there may be a small amount of RNG in enchanting.[11]
- Over-enchanting items comes with a potential risk that the item decays or is destroyed if a safety margin is exceeded. This system is subject to testing.[12][13][14]
- It's a progressive tier of risk. At lower levels you have opportunities to potentially lose out on the pluses instead of breaking the equipment. But when you reach a certain threshold, there is an opportunity to essentially destroy the equipment, where you get resources back. But that's a risk that the player takes.[12] – Steven Sharif
- Lower levels of over-enchanting carries the risk of losing bonuses on the item. Over-enchanting beyond a certain threshold carries the risk of destroying the item and gaining resources back.[12][13][14]
- There may be mechanisms for achieving safer over-enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.[15][9][13]
- Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier pluses.[15] – Steven Sharif
- Horizontal enchantments are more situational. This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.[10]
World history
The history of each server realm will be tracked and visible to players in a node's library.[17][18]
- This design may have changed.[19]
- We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[18] – Jeffrey Bard
- Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[4]
Libraries
At Village (stage 3) the academic node's unique building is the Library.[17]
- Information about the world will be presented directly to players through the world map UI.[19] Previously the Library was used to access information about the world, such as the history of significant narrative events, locations of gatherable resources, dungeons, and POIs.[17]
- In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[19] – Steven Sharif
Players can use the Library to access information, including (but not limited to) the following:[17]
Languages
Languages in Ashes of Creation may refer to:
- Racial and geographical influences on nomenclature in the lore.[20]
- NPC races influencing the way NPCs speak in terms of their dialogue trees, greetings, and incantations.[21][20]
- Language-specific lexicons in the game from a lore and immersion standpoint. These do not have real player-to-player implications.[22]
- The long term goal is to develop detailed dialects for the NPC races.[21]
- Localization/Internationalization of the game client for specific regions.[23]
See also
References
- ↑ Livestream, June 25, 2021 (48:08).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Livestream, May 27, 2022 (1:20:00).
- ↑ Livestream, October 14, 2022 (32:38).
- ↑ 4.0 4.1 4.2 4.3 4.4 Livestream, May 26, 2017 (51:37).
- ↑ Livestream, June 30, 2023 (22:05).
- ↑ 6.0 6.1 Livestream, November 30, 2023 (1:38:47).
- ↑ Livestream, May 17, 2017 (58:55).
- ↑ 8.0 8.1 Livestream, March 26, 2021 (1:15:57).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 10.2 10.3 10.4
- ↑
- ↑ 12.0 12.1 12.2 Interview, July 9, 2023 (1:50:10).
- ↑ 13.0 13.1 13.2 Interview, July 29, 2020 (15:04).
- ↑ 14.0 14.1 Livestream, May 5, 2017 (20:41).
- ↑ 15.0 15.1
- ↑ Kickstarter packages.
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Blog: Know Your Nodes - Scientific Node Type
- ↑ 18.0 18.1 Interview, April 20, 2018 (9:20).
- ↑ 19.0 19.1 19.2 Livestream, September 29, 2023 (1:14:29).
- ↑ 20.0 20.1 Livestream, March 31, 2022 (4:57).
- ↑ 21.0 21.1 Podcast, May 10, 2024 (28:43).
- ↑
- ↑ What languages will Ashes of Creation be in?