Ships
Ships are vehicles in Ashes of Creation. Ships are owned by the player who has the ship item in their inventory. Only that player can summon the ship.[3][4]
- Ship creation is generally delegated to players. There won't be many non-player-owned ships.[5]
- For the most part all ship creation will be delegated to the player. You have to build up a ship or find somebody who has one if you want to get across the seas.[5] – Steven Sharif
- Ship owners are able to grant permissions to allow other players to navigate their ships and access certain ship functions.[7][4]
- Ship navigators receive a significant defensive buff while they are navigating the ship. This reduces CC effects and increases damage mitigation significantly.[7]
- If the ship navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[7]
- Other ship permissions may include operating weapons, anchors, and utility items.[4]
- Players will have quests that lead set them on a path toward creating a personal vessel at around level 10-15.[8]
- Player merchants will not be able to be placed on ships.[9]
- Nothing can move or or block ships, apart from other ships. Ships collisions come with the risk of significant damage to the vessels involved.[10][3]
- We adhere to some semblance of real physics feelings with regards to these vehicles; and so ships do have the potential to be pushed in different directions and out of the way for each other. That is an intended collision experience that we want ships to have. But it should come with significant risk and potential damage to the vessels themselves.[10] – Steven Sharif
Naval content will be introduced into Alpha-2 as an update.[12][13][14]
- Naval will be an Alpha-2 in the sense that at after we launch Alpha-2, at some point in Alpha-2, naval will be implemented as an update; and that naval will be the ability to acquire components, construct those components, acquire recipes, construct certain types of ships, navigate those ships on the water, and engage in certain ship-to-ship interactions and ship-to-player interactions and ship-to-content interactions. Now, it won't be the aspect of that, meaning all ships won't be present: all types of those ships, all attachments of those ships. And it will be maybe a little bit janky to start because it's going to be an alpha version of it. But the intent there is to provide the loop where players get to go and interact with content in the ocean. That won't be at the start of Alpha-2, but it will be in Alpha-2.[12] – Steven Sharif
- Naval warfare.[14]
- Naval raid bosses.[13]
- Three ship classes will be present in Alpha-2.[14][15]
Ship classes
Ships are divided into classes of vessel, which relate to their size and capabilities in battle and in transportation.[14][19][20]
Size | Type | Usage.[20] | Crew.[21] |
---|---|---|---|
Small | Personal vessels.[8] | Solo/personal content.[14] | 1-3 |
Medium | Frigates.[22] | Group content.[14] | Group size (8) |
Large | Galleons.[23][24] | Raid content.[14] | Raid size (40) |
The amount of crew required in order for a ship to be effective depends on the ship's class.[25]
- All ship classes minimally require a captain to drive the ship.[25]
- Certain ship classes will have the ability to render Crowd control (CC) effects on other ships, such as a harpoon effects.[26]
- Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle, in PvE raids, in transportation.[19] – Steven Sharif
Galleons
Galleons (also called Capital or Raid ships.[14]) is a class of ship in Ashes of Creation.[14][23][24][20]
Raft caravans
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[30][31][32][33]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[31][32][34][29][33]
- Raft caravans may only be used in rivers.[35]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[36][29]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[29]
Merchant ships
Merchant ships (also called Trade ships) are part of Ashes of Creation naval content.[38][39][40]
- A merchant ship interacts with a harbor in a very similar fashion to the way that Caravans interact with the caravansary, but they have much larger capacity and they stop at other harbors in a very similar functionality to the way the caravans stop at caravansaries. Harbors have a disembarkation zone that lives near the harbor. So if you make your merchant ship to that zone as well, it will get guided into the harbor and will be safe. But when you launch that caravan from a harbor it is much like a land caravan. The only difference is that Merchant ships cannot become land caravans. They must stay as merchant ships.[38] – Steven Sharif
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[38]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[38]
- Unlike raft caravans, merchant ships cannot transition into land caravans.[38]
- It is possible to launch decoy caravans and merchant ships.[41]
Fishing boats
Fishing boats in Ashes of Creation are utilized in deep sea fishing.[43][44][45][46][47][48][49]
Ferry services
Players can provide water-based transportation services (ferry services) but there won't be automated boats.[50]
Summoning ships
Ships (excluding raft caravans) can only be summoned from a port or harbor.[51][52][53][54]
- You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[54] – Steven Sharif
- Rivers can only be used by caravan rafts. Ships that are intended for the ocean cannot travel upstream in a river. It is too shallow.[51] – Steven Sharif
- Rivers can only be used by raft caravans.[35] Previously it was stated that ships may be able to be summoned in rivers (or other bodies of water) depending on the depth of the water.[55]
- Raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[28][31][34][29][33]
Ship building
Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[58][59][60][61][62]
- Various professions (such as Arcane Engineering, and Carpentry) can craft ship components.[58][60][61] These components can be sold to other players.[63]
- There's definitely going to be interfacing with a number of different artisanship professions in order to create all the components necessary 1) to completely craft a ship, but also 2) to equip the ship in its equipment slots. We will have more details on that as we grow closer to the naval systems coming online and being testable for A2. Right now there is still some design discussion around where certain components are going to live, but things like Arcane Engineering, things like Carpentry, absolutely are going to be sources of those.[58] – Steven Sharif
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of nearby nodes.[59] Previously this was stated to be coastal nodes.[60][63][64][65]
- Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[57][66][67] The types of attachments that are available are dictated by the ship's class.[57]
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[71]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[72] – Steven Sharif
Ship repair
Ships may be repaired but it will be a lengthier process than in other games.[73][74]
- Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[73][74]
Harbors
Harbors are initially dilapidated points of interest that appear in coastal areas.[59] Harbors have a significant amount of influence over the waters.[22]
- Harbors are where ships get built and launched and harbors are essentially dilapidated points of interest that progress when a node nearby, coastal or not, adopts that point of interest or that harbor. Then the node can contribute towards building up the harbor; and players who may not be citizens of that node can still go to that harbor and access its services.[59] – Steven Sharif
- A nearby node, coastal or not, will adopt the harbor point of interest and will contribute to its progression.[59]
- Ship building, ship upgrades, and other services offered by the harbor can be utilized by citizens and non-citizens of the node.[59]
- Previously it was stated that harbors would be controlled by a nearby Village (stage 3) (or higher) coastal node.[76][22][63][64] It was also stated that ship workstations are only unlocked by the advancement of that coastal node.[60][63][64][65]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[38]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[38]
- Harbors will grant quests that are related to naval content.[22][23][64]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[76][77][78]
Naming ships
Ships will be able to be named.[79][80]
Emblems
The user interface will allow emblems, logos and symbols to be designed in-game.[83][84][85]
- Q: Do nodes provide their citizens some kind of clothes or ornaments, capes, tabards, or something that they can basically represent their node?
- A: I mean technically the node does have a sigil or insignia and there will be certain armors that you can customize insignia and/or symbols on, so yes you could probably achieve that.[86] – Steven Sharif
- Emblem editor functionality is tentatively planned for Alpha-2.[85]
Naval combat involves different types of Ships with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[13][20]
- Naval PvP is between ships.[20]
- Naval PvE includes open sea raids and sea-based bosses.[13][20]
- Certain ship classes and components may support ramming of other vessels or raid bosses.[89]
- Ship weapons can damage both players and structures.[90]
- Damage done by ship weapons such as potion launchers will generate threat.[91]
- Characters can also use ranged skills during naval combat. Taunts and other threat generation skills can be utilised for tanking at sea.[91]
- Coastal points of interest, such as harbors, offer objective-based naval gameplay during node sieges.[77]
- There is a castle located on an island that is only able to be affected by naval combat.[77][92]
- Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[21] – Steven Sharif
- Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[93]
- Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
- A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[94] – Steven Sharif
Ships moving into an open sea naval PvP zone (open waters/deep ocean areas) will automatically flag players as Combatants (purple).[95][96][97] Corrupted (red) players will remain red while in the open sea.[98][99][100]
- Another important change that has occurred is the open seas is now an automatic flagged location. So when you move off of land we have a flagging system that protects and the open seas are international waters where you need to be careful; and there is a lot of opportunity at Sea; and because there's a lot of opportunity that's unique to that content- that's unique to that sea: that's treasure finding; that's NPCs; that's a lot of different stuff there needs to be risk associated with opportunity.[96] – Steven Sharif
- Players entering an open seas area will be notified by the UI ahead of time.[101]
- Death penalties for corrupt players apply to every zone in the game, including naval PvP zones.[98]
- Non-corrupt players will suffer reduced death penalties in naval PvP zones.[98]
- If you are not corrupt and you enter the open seas you will be taking a mitigated form of the death penalties, which means you will have a debuff applied upon death and in addition you will still suffer the gear degradation or gear decay upon death as well. But you will essentially be either significantly reduced in the experience debt accrued through death in the open seas if you're not corrupt, or there won't be experience debt accrued in the open sees if you are not corrupt.[98] – Steven Sharif
- Open sea zones have better resources in more abundance to compensate for the added level of risk.[102]
- We have a very intuitive UI that as you approach the border between open sea and coastal area you are notified of that. You are warned ahead of time. There's a countdown when approaching. We interpolate the distance travel and speed you're moving and you get to see "I'm entering open waters"; and when you do you have this big trophy call out on screen that says "You have entered the open sea. Territory fraught."[101] – Steven Sharif
Operators of a ship's weapons platform can initiate naval PvP against another ship in the following cases.[97]
- The result of events (such as guild wars or node wars) between the parties.[97]
- As the result of open-world PvP, utilizing the flagging and corruption system.[97]
Ship weapons
Ship weapons are used for both naval PvP and PvE.[103]
- There will be projectile-based weapons that require leading the target and predicting the movement of the opponent.[103]
- There are faster projectile weapons that have shorter flight times and thus require less prediction, such as harpoons, which impacts a target within within one or two seconds.[103]
- Potion launchers are used in place of canons on ships.[104] These fire slower projectiles that can take upwards of three to five seconds to impact, depending on the angle of the firing.[103]
Guns and gunpowder
Gunpowder (black powder) weapons will not be present in Ashes of Creation.[106][107]
- Ships will utilize a larger form of potion launcher in place of canons. These canons will be able to be equipped with different potions that have different effects.[104]
- I previously said there was not going to be gunpowder in Ashes. What there will be is something very similar to gunpowder but has a more arcane nature to it. It's not necessarily going to be explainable through the conventional means of chemistry, metallurgy, and physics and what not, but rather the Essence is the core component of many types of magic, one of which is obviously going to be evocation type magic; and that evocation can have some explosive tendencies.[106] – Steven Sharif
Weaponry such as Potion launchers, Siege weapons and weapons used in Naval combat are based on the arcane arts.[104][106][108]
As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[108] – Steven Sharif
Ship status effects
Ships will have status effects based on the weapon types attacking the ship or the encounters that the ship is facing.[109]
Ship destructibility
Ship destruction at sea will leave its crew stranded, since ships (excluding raft caravans) may only be summoned from a port or harbor.[52][53][54]
- Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[73][74]
- There is no "recall" (fast-travel) option to return to shore, however death by drowning will respawn the player on shore but will incur experience debt (and other death penalties).[52]
- We don't have a recall... There is consequence for you losing the means of your mobility and if you lost the means of that mobility then those consequences are it's going to take you longer to get to where you need to go, or you're going to have to suffer some experience debt.[52] – Steven Sharif
- If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[7]
- Merchant ships that are destroyed or despawned will become a wreckage that contains a portion of the cargo it was transporting (in the same way as destroyed caravans).[110][39]
- Dynamic destructibility of ships is under consideration.[111]
Hijacking ships
Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[93][39]
- The cargo on a merchant ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[39]
Mariner classes
Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Artisan classes. As a player gains experience in these different skills they become more adept at using them.[112][113]
- Interaction with attachments, such as gunnery.[112][113]
- Piloting/driving the ship.[112][113]
- Ship navigation.[112][113]
- Utilizing ship components, such as furling the sails.[112][114]
- Ship repair, such as the speed and amount of health restored.[112][113]
- Defensive skills.[113]
- Utility based skills.[113]
- The benefits of having Mariner expertise is not just related to activities you can do on the ships, but will also incorporate skills that become available when you're piloting ships as well. There's a few things that Mariner classes provide: interaction with attachments on the ship, driving the ship itself, utilizing the ship's components—like furling the sails or not—as well as repairing ships when damage is taken—the speed at which you can do it, the health you regenerate when you do it.[112] – Steven Sharif
Ship navigation is enhanced by navigational instruments, such as spyglasses, that can be equipped on certain ship classes. These will give an "overview radar perspective" of the area surrounding the ship, with range based on the ship's class and the type of instrument.[115][116]
- The render distance of other ships on the water will vary based on the class of the ship and the type of of navigational instruments being used.[115]
- Other types of tools are available to allow ships to detect movement under the water, such as aquatic mounts.[115]
- Players will need to take wind direction (and strength) into consideration when navigating the open waters.[117]
- If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[7]
Winds
Wind will influence the speed and direction that ships travel on the open sea (non-coastal areas of the map).[109][117]
- Players will need to take wind direction (and strength) into consideration when navigating the open waters.[117]
- Wind is an important component of the open sea- quote-unquote open seas- so that's all non-coastal areas; and that open sea, based on those the composition of wind and the open sea, will influence the speed directionally that a boat is traveling in, and how that speed gets influenced by the winds. That can be an important strategic component when discussing timing for trade runs, or timing for what your location is in relationship to your target out at the open sea; and it just creates a little bit more fluid and dynamic experience when you're at sea that. Like you're not in this cove and you always know how you're going to interact with the open water; and the speed that you have, so you can predict accurately what your intercept rate or distance will look like. If that is a variable and that variable changes, then you have to adapt your strategies for that variable; and I think that is very healthy and keeps things fresh from a perspective of a cat-and-mouse game that usually occurs between ships in the open waters.[117] – Steven Sharif
Tides
There won't be tidal patterns in the ocean, but the ocean will not be static content all the time. Unique content will be represented at certain times with regards to certain climates.[120]
Ship physics
Ship physics may be simulated to avoid performance issues.[121]
Naval content refers to content above and below the sea.[22][124]
- Aquatic mounts.[124]
- Coastal nodes.[22][125]
- Fortresses.[22]
- Harbors.[63][64][22]
- Island chains.[124]
- Raft caravans.[40]
- Naval NPCs.[22]
- Naval PvP.[40]
- Quests.[22]
- Raids.[22][40]
- Ships.[22][124]
- Trade routes.[124]
- Treasure hunting.[22][124]
- Underwater dungeons.[40]
Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[126]
There will not initially be naval content (such as a Dark Lake) in the Underrealm, but this may be something that gets added in future expansions.[127]
There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[128]
Ship skins
Ship skins apply to certain ship types.[24]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[129][130]
See also
References
- ↑ Ashes of Creation Store: Tea transport.
- ↑ Livestream, October 31, 2018 (54:21).
- ↑ 3.0 3.1 Livestream, October 31, 2023 (1:30:52).
- ↑ 4.0 4.1 4.2 4.3 Livestream, May 28, 2021 (1:52:15).
- ↑ 5.0 5.1 5.2 5.3 Livestream, September 24, 2021 (1:26:46).
- ↑ Livestream, January 27, 2023 (1:32:00).
- ↑ 7.0 7.1 7.2 7.3 7.4 Livestream, October 31, 2023 (1:27:50).
- ↑ 8.0 8.1 Livestream, July 30, 2021 (1:14:04).
- ↑
- ↑ 10.0 10.1 Livestream, March 29, 2024 (2:33:50).
- ↑ Livestream, September 30, 2020 (41:13).
- ↑ 12.0 12.1 Interview, July 9, 2023 (1:28:32).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 Livestream, March 31, 2022 (1:10:43).
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 14.9 Podcast, September 29, 2021 (59:29).
- ↑ Livestream, September 27, 2018 (54:02).
- ↑ 16.0 16.1 Interview, July 9, 2023 (1:17:48).
- ↑ Livestream, November 30, 2020 (24:51).
- ↑ Livestream, September 30, 2020 (40:45).
- ↑ 19.0 19.1 Interview, May 11, 2018 (11:51).
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 20.6 Livestream, July 28, 2017 (47:53).
- ↑ 21.0 21.1 21.2 Livestream, June 28, 2019 (1:12:08).
- ↑ 22.00 22.01 22.02 22.03 22.04 22.05 22.06 22.07 22.08 22.09 22.10 22.11 22.12 Podcast, April 11, 2021 (36:43).
- ↑ 23.0 23.1 23.2 23.3 Interview, July 19, 2020 (48:05).
- ↑ 24.0 24.1 24.2
- ↑ 25.0 25.1 Livestream, July 29, 2022 (1:10:22).
- ↑
- ↑ Ashes of Creation Store: The Wonderwisp.
- ↑ 28.0 28.1 Video, January 31, 2024 (15:35).
- ↑ 29.0 29.1 29.2 29.3 29.4 Livestream, April 30, 2020 (58:05).
- ↑ Video, January 31, 2024 (15:27).
- ↑ 31.0 31.1 31.2 Video, October 31, 2023 (28:06).
- ↑ 32.0 32.1 Livestream, August 26, 2022 (1:20:17).
- ↑ 33.0 33.1 33.2 Livestream, 2018-04-8 (AM) (15:46).
- ↑ 34.0 34.1 Livestream, May 29, 2020 (1:28:38).
- ↑ 35.0 35.1 Livestream, January 31, 2024 (1:07:587).
- ↑ Livestream, January 31, 2024 (1:08:47).
- ↑ Ashes of Creation Store: Trader ship.
- ↑ 38.0 38.1 38.2 38.3 38.4 38.5 38.6 38.7 Livestream, August 26, 2022 (1:26:58).
- ↑ 39.0 39.1 39.2 39.3 Livestream, 2018-04-8 (PM) (1:20:03).
- ↑ 40.0 40.1 40.2 40.3 40.4 Livestream, August 23, 2017 (28:22).
- ↑ Livestream, January 31, 2024 (1:15:05).
- ↑ Livestream, October 29, 2021 (43:44).
- ↑
- ↑ Livestream, July 30, 2021 (1:11:58).
- ↑ Interview, October 20, 2018 (3:17).
- ↑
- ↑
- ↑
- ↑ Livestream, May 24, 2017 (30:09).
- ↑
- ↑ 51.0 51.1 Livestream, January 31, 2024 (1:07:57).
- ↑ 52.0 52.1 52.2 52.3 Livestream, April 29, 2022 (1:08:27).
- ↑ 53.0 53.1 Livestream, May 29, 2020 (1:28:38).
- ↑ 54.0 54.1 54.2 Podcast, May 11, 2018 (11:51).
- ↑
- ↑
- ↑ 57.0 57.1 57.2 Livestream, February 25, 2022 (1:15:50).
- ↑ 58.0 58.1 58.2 Livestream, August 30, 2024 (1:17:02).
- ↑ 59.0 59.1 59.2 59.3 59.4 59.5 Livestream, March 29, 2024 (2:36:06).
- ↑ 60.0 60.1 60.2 60.3 Interview, July 9, 2023 (1:20:33).
- ↑ 61.0 61.1 Livestream, October 28, 2022 (1:39:25).
- ↑
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 Livestream, July 25, 2020 (1:59:09).
- ↑ 64.0 64.1 64.2 64.3 64.4 Livestream, July 9, 2018 (30:35).
- ↑ 65.0 65.1
- ↑ Livestream, October 29, 2021 (1:15:57).
- ↑ Interview, August 17, 2018 (36:29).
- ↑ 68.0 68.1 Podcast, November 15, 2020 (23:30).
- ↑ 69.0 69.1 Livestream, May 19, 2017 (50:45).
- ↑ Livestream, September 30, 2022 (1:19:27).
- ↑ Livestream, September 30, 2022 (1:19:59).
- ↑ Livestream, September 30, 2022 (1:20:06).
- ↑ 73.0 73.1 73.2 73.3 Livestream, March 29, 2024 (2:25:36).
- ↑ 74.0 74.1 74.2 Livestream, July 26, 2019 (1:13:00).
- ↑ Livestream, March 26, 2021 (48:42).
- ↑ 76.0 76.1 Interview, July 9, 2023 (1:18:49).
- ↑ 77.0 77.1 77.2 Livestream, October 14, 2022 (58:46).
- ↑ Livestream, May 19, 2017 (37:51).
- ↑ Interview, July 9, 2023 (1:32:45).
- ↑ 80.0 80.1 Livestream, October 31, 2018 (46:18).
- ↑ 81.0 81.1 Livestream, July 29, 2022 (1:06:15).
- ↑ Livestream, July 30, 2021 (53:15).
- ↑ 83.0 83.1 83.2 83.3 83.4 Livestream, May 17, 2017 (55:40).
- ↑ 84.0 84.1
- ↑ 85.0 85.1 Livestream, October 31, 2018 (47:44).
- ↑ 86.0 86.1 86.2 Livestream, October 31, 2023 (1:34:37).
- ↑ 87.0 87.1 87.2 Interview, October 20, 2018 (3:35:54).
- ↑ Livestream, July 29, 2022 (1:06:39).
- ↑ Livestream, April 29, 2022 (1:03:25).
- ↑
- ↑ 91.0 91.1 Livestream, February 24, 2023 (1:23:34).
- ↑
- ↑ 93.0 93.1 Livestream, May 27, 2022 (1:12:33).
- ↑ Livestream, December 2, 2022 (1:21:51).
- ↑ Livestream, October 28, 2022 (24:28).
- ↑ 96.0 96.1 Livestream, August 26, 2022 (1:00:14).
- ↑ 97.0 97.1 97.2 97.3 Livestream, April 30, 2021 (1:06:41).
- ↑ 98.0 98.1 98.2 98.3 Interview, July 9, 2023 (36:56).
- ↑
- ↑ 101.0 101.1 Livestream, August 26, 2022 (1:03:43).
- ↑ Livestream, October 28, 2022 (1:41:55).
- ↑ 103.0 103.1 103.2 103.3 Livestream, October 28, 2022 (1:37:22).
- ↑ 104.0 104.1 104.2 104.3 Podcast, September 29, 2021 (56:50).
- ↑ Ashes of Creation Store: The Gilded Galleon.
- ↑ 106.0 106.1 106.2 106.3 Podcast, November 15, 2020 (22:22).
- ↑ Livestream, June 16, 2017 (43:01).
- ↑ 108.0 108.1 108.2 108.3 Interview, August 17, 2018 (17:57).
- ↑ 109.0 109.1 Livestream, September 30, 2022 (1:15:56).
- ↑ Livestream, January 31, 2024 (1:07:42).
- ↑ Livestream, July 26, 2019 (1:07:22).
- ↑ 112.0 112.1 112.2 112.3 112.4 112.5 112.6 Livestream, September 30, 2022 (1:24:54).
- ↑ 113.0 113.1 113.2 113.3 113.4 113.5 113.6 Livestream, July 9, 2018 (36:05).
- ↑ Livestream, July 9, 2018 (36:05).
- ↑ 115.0 115.1 115.2 Livestream, October 14, 2022 (30:12).
- ↑
- ↑ 117.0 117.1 117.2 117.3 Livestream, June 30, 2022 (1:04:30).
- ↑ Twitter - Dynamic weather system.
- ↑ Livestream, June 28, 2019 (42:55).
- ↑ Livestream, July 26, 2019 (1:02:49).
- ↑ Livestream, May 17, 2017 (30:53).
- ↑ Livestream, September 30, 2020 (40:52).
- ↑ Video, November 9, 2017 (0:01).
- ↑ 124.0 124.1 124.2 124.3 124.4 124.5 Livestream, May 17, 2017 (30:53).
- ↑ Livestream, 2018-04-8 (PM) (1:01:28).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ Livestream, January 28, 2022 (1:09:00).
- ↑ Livestream, February 25, 2022 (1:04:29).
- ↑
- ↑ Livestream, November 30, 2020 (57:50).