Player owned businesses

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search
Shop sign concept art.[1]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2]Steven Sharif

Freehold professions

Processing buildings

Furnace that can be placed on a freehold.[9]

Processing is one of the artisan classes in Ashes of Creation.[9]

That's going to be very important as you get to very late game processed materials that are required. Because some of these things might have days to process within a station, but if you have spent the time and done the work to advance that processing station you could cut that down considerably, perhaps even greater than 50 percent; and that's going to have a significant impact on your ability to either control markets or to create goods.[6]Steven Sharif
  • There will be a preparatory phase to provide the building with needed fuel or other materials to process the required grade of materials.[5]
Processing as it stands for Alpha-2's implementation is that there is a certain amount of prep work that's required first for the industry-specific component, which is the building. That prep work might be finding a certain amount of lumber to light the fire in kiln or whatever, to a certain temperature in order for you to process a certain grade of ore; and that grade of ore being malleable then into an ingot; and that produces that ingot so-to-speak. Now, in that process there's a gathering component, there's a preparatory phase, there is a time-related component.[5]Steven Sharif
  • There will also be time-related and gameplay elements that require the player to interact with the processing building. These elements act to throttle for the introduction of processed materials from raw gatherables into the economy.[5]
There's also possibilities that the machine you're using itself has some type of gameplay layer- should the kiln get overheated, and you have to throw some water on it or something. There are elements there in that process that we want to mimic this gameplay opportunity for players to interact; and not just be a time-sink. But time-sink is also a component of it as well, because that's the throttle for the introduction of processed materials from raw gatherables into the economy.[5]Steven Sharif

Freehold progression

Freehold buildings are able to be levelled up based on the length of time and productivity of the freehold.[13]

We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[13]Steven Sharif


Taverns provide tiered services.[2]

  • Quests that might only be gathered from the player-owned taverns.
  • Meals that grant buffs for a period of time after a player leaves.
  • Recipes that could potentially be sold to cooking professions, that may only be obtained from a player-owned business in a certain area.

The longer the tavern is in business and the more patrons served, the faster the tavern will level up.[2]

Player merchants

Player stalls, personal shops, and auction houses enable buying from and selling to other players.[14]

Player stalls Personal shops Auction houses
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[23][15][16]
  • Player must be online and present at the shop.[23][16]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[24]

Player stalls

Niküan player stall concept art.[30]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[30]

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[20] or in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher).[21]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[21]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[15]

  • Player stalls are rentable by node citizens.[16]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[15]
  • Player stalls are linked to a player's warehouse.[24]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[18]
  • Player stalls do not require the attendance of the character or for that character to be online.[16]
    • An attendant NPC is assigned to the stall.[24][15] This may be an "image" of the player.[26]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[26]
    • These give the location of the stall so players can travel there and purchase the items.
  • Stall sales are also listed in auction houses.[14]
    • This may no longer be accurate.[17]
  • Players are able to input required items for repair and also purchase required materials for that repair.[32]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[33]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[17][18][19]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[23]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[23]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[35]Jeffrey Bard

Auction house

Alpha-1 Auctioneer NPC.[36]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[22]

Auction houses enable players to list items at the Economic node in which the auction house is located.[20]

  • A listing fee will be charged to list items in the auction house.[20]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[20]
    • This will be possible through an auctioneer emissary NPC in that node.[20]
    • Items cannot be listed in non-economic vassal nodes.[20]
  • Items listed are also visible in community boards (bulletin boards).[17]

Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[37]

That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[37]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Economic nodes.[22]

See also


  1. Livestream, June 28, 2019 (51:37).
  2. 2.0 2.1 2.2 2.3 Podcast, April 23, 2018 (29:56).
  3. Livestream, May 29, 2020 (39:47).
  4. 4.0 4.1 Livestream, June 1, 2017 (24:30).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Livestream, February 25, 2022 (1:12:27).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Podcast, April 11, 2021 (40:20).
  7. Interview, July 18, 2020 (41:03).
  8. 8.0 8.1 Interview, March 27, 2020 (9:00).
  9. 9.0 9.1 9.2 9.3 9.4 Livestream, May 5, 2017 (34:15).
  10. Livestream, May 12, 2017 (1:00:18).
  11. Livestream, June 30, 2022 (1:08:02).
  12. Livestream, June 30, 2022 (1:09:29).
  13. 13.0 13.1 13.2 Podcast, May 11, 2018 (48:29).
  14. 14.0 14.1 14.2 14.3 steven-player-stalls-shops.png
  15. 15.0 15.1 15.2 15.3 15.4 Livestream, May 10, 2017 (16:36).
  16. 16.0 16.1 16.2 16.3 16.4 steven-player-stalls-shops-online.png
  17. 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 Livestream, July 31, 2020 (1:34:06).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 Livestream, October 16, 2017 (59:39).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 steven-player-shops-placement.png
  20. 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 Livestream, May 30, 2019 (1:26:16).
  21. 21.0 21.1 21.2 Interview, July 8, 2020 (55:05).
  22. 22.00 22.01 22.02 22.03 22.04 22.05 22.06 22.07 22.08 22.09 22.10 22.11 Know Your Nodes: Economic Node Type.
  23. 23.0 23.1 23.2 23.3 23.4 Livestream, October 30, 2020 (1:03:52).
  24. 24.0 24.1 24.2 24.3 24.4 24.5 Livestream, October 30, 2020 (1:04:59).
  25. 25.0 25.1 25.2 25.3 steven-ah-purchases.png
  26. 26.0 26.1 26.2 Livestream, May 10, 2017 (35:16).
  27. Interview, July 8, 2020 (57:46).
  28. Livestream, April 30, 2020 (1:14:44).
  29. siege spoils.png
  30. 30.0 30.1 Ashes of Creation Instagram, 2020-08-19.
  31. Livestream, May 29, 2020 (1:00:57).
  32. player stall repair.png
  33. Livestream, October 30, 2020 (1:06:09).
  34. Ashes of Creation Store: Confectioner’s Delight.
  35. Livestream, May 26, 2017 (50:00).
  36. Livestream, March 28, 2020 (1:04:49).
  37. 37.0 37.1 Livestream, March 26, 2021 (1:15:03).
  38. Ashes of Creation - The visuals.
  39. economic-metro-linking.png