Chests

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Chests are a type of furniture that provides localized storage within a specific house.[2][3][4]

  • Players must obtain and place storage containers in their player-owned housing.[3]
  • Different grades of storage containers have different inventory capacities.[3]
    • There are restrictions on the grades of storage containers available in different types of houses.[3]
  • Access permissions can be set to allow others to access a player's personal storage devices.[2][5][6][7]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Warehouses

Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[14][15]

Household security

A permissions system will enable an owner to grant access to specific parts of their housing.[16][6][17]

A property has a single owner.[16]

It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from you know collaborating and pooling resources in order to achieve certain achievements in the game.[16]Steven Sharif

Carpentry

Carpentry (furniture making) is a Crafting profession in Ashes of Creation.[22][23][24][4]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you become in the Furnishing profession.[4]Steven Sharif

Housing decorations

Players may decorate their player housing and other types of buildings.[29]

  • Houses will be empty when purchased.[30]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[23]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[23]
  • Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[31][35][36] For example: You can place only the best furniture in mansion grade in-node housing.[31]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[35]Margaret Krohn
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[37]
  • Players will not be able to alter structural aspects such as windows and walls.[23]
  • There may be decor items that are representative of unique weapons that are available in the game.[38]

Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[31][4]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[23]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[4]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Player inventory

Personal inventory limits[41][42] are tied to a backpack.[43] Material and gatherable items are subject to quantity rather than weight limits. Caravans and Mules are intended to be the primary mode of transportation of goods beyond these limits.[44][45]

  • Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[46]
  • Caravans will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[47]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[48]
    • Items transported by caravan must be stored in crates.[49]

Inventory capacity will be relatively limited for new characters.[48]

  • Inventory expansion and weight management training certificates are available in the Galleria at City stage economic nodes.[48][50]
  • A player's inventory has sections for different types of items. Quest items for example will not fill a player's regular inventory capacity.[48]
  • Item stacks will in general have quantity limits based on the type of item.[44]
    • The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[44]

Players will have the ability to locate items that they have stored in various locations (such as personal storage and node warehouses).[51]

We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[51]Steven Sharif

Backpacks

A backpack is an item crafted by artisans that provides personal inventory space.[43]

In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[52]Steven Sharif

Artwork

See also

References

  1. 1.0 1.1 Livestream, June 25, 2021 (22:34).
  2. 2.0 2.1 2.2 2.3 Livestream, July 30, 2021 (1:14:33).
  3. 3.0 3.1 3.2 3.3 3.4 Video, May 31, 2020 (47:32).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Livestream, August 17, 2018 (10:54).
  5. 5.0 5.1 5.2 5.3 Livestream, April 30, 2021 (1:12:33).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Livestream, June 26, 2020 (51:58).
  7. 7.0 7.1 Livestream, June 28, 2019 (1:23:31).
  8. 8.0 8.1 steven-personal-storage-access.png
  9. Livestream, April 30, 2020 (1:14:44).
  10. Interview, July 8, 2020 (57:46).
  11. Livestream, April 30, 2021 (1:14:49).
  12. personal caravan launch points.png
  13. Livestream, May 29, 2020 (41:45).
  14. Interview, December 6, 2018 (20:30).
  15. Video, May 31, 2020 (47:32).
  16. 16.0 16.1 16.2 Livestream, June 26, 2020 (58:32).
  17. 17.0 17.1 17.2 Livestream, May 19, 2017 (26:40).
  18. Livestream, January 29, 2021 (1:13:04).
  19. Livestream, February 9, 2018 (51:57).
  20. Livestream, June 26, 2020 (59:11).
  21. Livestream, December 23, 2021 (1:16:26).
  22. Livestream, October 14, 2022 (32:38).
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 Interview, July 8, 2020 (40:20).
  24. Livestream, May 29, 2020 (40:52).
  25. 25.0 25.1 Interview, July 8, 2020 (43:42).
  26. Livestream, July 25, 2020 (1:01:07).
  27. Livestream, May 29, 2020 (36:18).
  28. screenshot 261.png
  29. Livestream, November 17, 2017 (26:22).
  30. Livestream, June 26, 2020 (53:20).
  31. 31.0 31.1 31.2 31.3 Livestream, January 27, 2023 (1:35:45).
  32. Livestream, June 26, 2020 (45:32).
  33. Livestream, May 24, 2017 (29:54).
  34. Livestream, May 29, 2020 (38:04).
  35. 35.0 35.1 35.2 Livestream, January 28, 2022 (1:13:55).
  36. Livestream, June 26, 2020 (47:32).
  37. Livestream, May 22, 2017 (56:31).
  38. Livestream, June 25, 2021 (1:31:04).
  39. Livestream, May 10, 2017 (30:53).
  40. Video, January 27, 2023 (9:43).
  41. Livestream, May 15, 2017 (45:19).
  42. Livestream, April 27, 2017 (6:11).
  43. 43.0 43.1 43.2 43.3 43.4 43.5 inventory backpack.png
  44. 44.0 44.1 44.2 Livestream, May 29, 2020 (1:27:18).
  45. carrying capacity.png
  46. Livestream, July 18, 2017 (44:57).
  47. Livestream, May 22, 2017 (40:41).
  48. 48.0 48.1 48.2 48.3 Livestream, July 25, 2020 (1:14:13).
  49. Livestream, February 25, 2022 (1:10:00).
  50. Know Your Nodes: Economic Node Type.
  51. 51.0 51.1 Livestream, July 29, 2022 (1:17:33).
  52. 52.0 52.1 Livestream, May 30, 2019 (1:09:17).