Tattoos

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Tattoos in the Alpha-2 character creator (first pass).[1]

As of right now definitively there is going to be a tattooed system which will allow certain slots for you to apply stat migration, but it's a give-and-take relationship. There will be higher quality magical tattoos that can be applied to the character in order to adjust stats.[2]Steven Sharif

Tattoos in Ashes of Creation refers to.

  • Cosmetic items that allow players to customize their character in-game.[5]
    • These might be "sleeves" applied to different parts of the body.[6]
    • It may also be possible to create whole body sleeves.[6]
  • Tattoos that can be applied to a character to adjust their stats.[2][7]
    • These will have slots to allow stats to be migrated with a give-and-take relationship.[2]
    • Higher quality magical tattoos can be applied to adjust stats.[2]
      • They may also provide stat augments or other boosts.[7]

Tattoos can be removed.[7]

Cosmetic items

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Cosmetic items allow players to customize their character in-game.[8]

  • Eye color.
  • Skin color.
  • Hair color.
  • Hairstyles.
  • Tattoos.
  • Scars.

Cosmetic items that produce in-game cosmetic effects will also be available.[9]

Stats

Waterfall stats.[10][11][12][13]
Primary attribute Stat
Constitution.[14]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[15]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[16]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[17]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[18]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[19]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[10][11]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[11]
  • There will be diminishing returns on certain stats, but there won't be hard caps.[22]

Visuals

See also

References