Character appearance

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[2] – Steven Sharif
Character appearance can be customized in the character creator (CC)[4] and via in-game salons/barbershops.[5][6]
- We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[7] – Steven Sharif
- Character models are focused on realism.[8]
- A player will see a generic character before customization.[9]
- Character designs will have influences from a wide range of cultures, such as European, African and Asian.[10]
- Lolis will not be in the game.[11][12]
- Sliders and other controls, such as color palettes, will offer flexibility in customization but there will be limits based on race, gender, and the artistic style guidelines that the developers are adhering to.[13][14][11][15][16]
- There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[11] – Steven Sharif
Body appearance
So many options coming down the road. Our character team continues to refine our customization options![18] – Steven Sharif
- Body presets.[19]
Head appearance
Every hair color uses the accent and the fill differently, but usually the fill is the root color and the accent is the tip color.[30] – Zachary Mallet
Face appearance

Heads will be relatively proportional to the body size, with some limited variability.[38]
- Facial features.[40]
Appearance details
A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[44][45][46]
Character sculpting
Clayton and I tag-teamed on this one. We really wanted to give players that feeling that they were grabbing and pulling and sculpting their own character; especially with more minute details. I mean, it would have been easy to give character- players 100 sliders, but it feels better to have a much more tactile response, like clicking and dragging and pulling all these points around.[48] – Zachary Mallet
Zach mentioned how much variation we achieve through the customization features. A lot of that is achieved through what Steven is playing with right now: with these dots that are appearing; and the reason why those are dots instead of the little plates that you see highlighted on the character is because these are actually changing the shape of the character's features altogether. Plates are used for moving things around and it sort of maps exactly to your input; and that's why that pick map or the plates feel so nice. Then you can click on those dots and drag those around and actually change the shape of a feature altogether.[49] – Clayton Stamper
Sculpting provides the ability to customize different segments of any part of the body in the character creator.[47]
- Plates are used for moving features around.[49]
- Dots are use to change the shape of the character's features altogether.[49]
Examples:
- Adjusting the length and proportions of limbs.[47][20]
- Sizes of calves and thighs.[47][20]
- Adjustments will allow a character to appear more feminine or masculine.[23]
Character blending
This is more of a large scale macro tool that you can select a couple of presets and then you can get certain features from one preset or different features from a another preset. So you place down your presets and then you can click and drag and morph between those different presets.[50] – Zachary Mallet
Character blending allows the combination of two or more presets from the character creator. It allows users to click and drag to morph between the different presets to create customized characters without spending time adjusting each angle of every body part.[50]
Gear appearance

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[51] – Steven Sharif
Gear is intended to be realistic in appearance.[52][53]
- There will not be "oversized" weapons.[54]
- Armor will not be overly sexual in appearance.[53]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[52] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[55]
- There might be sliders, but there are not gonna be naked sliders.[55] – Steven Sharif
Armor will take on a racial appearance.[56] Weapons will scale in size based on race.[57]
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[58] – Steven Sharif
- Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[59]
Players can change gear colors using dyes.[60][61]
Helmet display can be toggled on and off.[62]
Particle effects are used to denote the importance and rarity of some weapons.[64]
Crafters are able to influence what their crafted items will look like.[65][66]
Weapons are able to be sheathed.[67][68]
Appearance slots/Transmogs
Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[70][71]
- There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[72]
- Cosmetic slots can be toggled on or off on their character by the player.[73]
- A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[44][45]
- Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[44] – Steven Sharif
Character creator

The cool thing about this character creator is that it's not just intended for your character. It has application with NPCs that you might hire.[75] – Steven Sharif
We're gonna use similar tech for implementing things like Animal husbandry.[76] – Zachary Mallet
This tech is 100% created in-house at Intrepid and is not metahuman.[78] – Steven Sharif
We'll be adding many, many more customization options to the character creator.[79] – Cody Peterson
The character creator (or character customization system) allows players to define the look of their in-game characters, hired NPCs; and potentially creatures raised by the animal husbandry profession.[75][80]
- Character appearance can be adjusted through a wide range of presets and sliders.[75][80][29]
- Character blending provides easy to use customization by morphing together two or more character presets.[50]
- Character sculpting allows detailed customization of every aspect of the body.[49]
The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[78]
Additional character creator features include.
- There will be unlockable features for character customization.[5]
- You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[5] – Steven Sharif
- The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[74] – Margaret Krohn
- The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[82][83]
- Choosing base idle animations of characters will be possible in future.[84]
- Certain animations, such as blinking, will be present when they don't interfere with the customization process.[85]
- Adjusting the background scene and lighting is a planned feature.[85]
- There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[86] – Steven Sharif
- Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[87]
- Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[87] – Steven Sharif
- Body adornments, such as piercings will be possible within cultural limits.[88]
- The developers are considering whether to allow custom tattoos to be uploaded by users.[89]
The aim is for the character creator to be on par if not much better than that of BDO.[26][90]
Racial appearance
Latest Dünir character model concept art.[91][92]
Updated Empyrean character 3D render. Concepted by Emanuel Gonzalez. 3D model by Chris Atkins.[93]
Updated Kaelar character model concept art by Emanuel Gonzalez.[94]
Updated Niküa character model 3D renders.[95]
Updated Py'rai character models.[96]
Updated Ren'Kai character model concept art.[97]
Updated Vaelune character model 3D renders.[99]
Updated Vek character models.[100]
The races in Ashes of Creation are primarily humanoid in appearance. This was mainly driven from a lore perspective as well as savings in animation and character design.[101]
- I didn't feel that it was necessary to recreate the wheel on races from a fantasy perspective. I'm not sure how much that would add to the flavor of the game. Obviously I think that we're capable of doing unique things within the cultures and I think we are doing that specifically, like an islander dwarf race. I mean that really hasn't been seen before. Or a stargazing noble Vek looking race: Those things are still unique and they still bring innovation to the idea of what these races can be, but at the same time there's a familiarity there that players can feel comfortable with in the traditional fantasy setting.[102] – Steven Sharif
Aelan appearance
Vaelune have Jinn influence in their lineage, which manifests as an essence-like rupture in their skin after stepping through the divine gateways.[104]
- The Vaelune have an interesting lineage and there is some influence there that when the Vaelune step through the portal, some portions of their body begin to exhibit this almost essence-like rupture in the skin; and you guys are going to see some examples of that in the future; and it is a bit of some Jinn influence in their lineage as a race that sets them apart from their Kaelar counterparts.[104] – Steven Sharif
Dünir dwarven appearance
The female Dünir models have received some upgrades![105]
Facial hair is characteristic of the Dünir, not the Niküa.[7]
- Female Dünir beards will not match that of the male. It will be more of a braided option that is not as voluminous.[7]
- Body hair may also be a character customization option for female Dünir.[106]
- The developers updated the Dünir dwarves' design to have a more stout traditional fantasy appearance based on feedback from Alpha-1.[107][108]
Niküa dwarves have a "halfling" appearance.[107][108]
Pyrian appearance
From a character customization standpoint, these will be adjustable: Their length, their size, their width, their color, whether or not they'll have features like flowers that can bloom on the actual antlers, if they have buds, how do those antlers interact with climates as you move into them, do they bloom?[110] – Steven Sharif
All Py'rai will have antlers, but their length, size, width, color, and other components can be adjusted via the character creator.[110][111]
- The horns are a unique feature of the Py'Rai, but it may be possible to remove them.[112]
- Py'rai will be capable of having brown skin.[113]
Ren'Kai Appearance
Ren'Kai are large and 'buff' in appearance.[114][115]
- They are the tallest race in Ashes of Creation.[114][116]
- They are considerably taller than their human counterparts.[116]
- Red or green skin tone is selectable via the character creator.[116]
Vek are "goblinesque" in appearance and have a somewhat "contorted" stature.[84][115]
- The Vek are taller than the Dünir but appear shorter than the Kaelar and Vaelune due to their stature.[84][117]
Tulnar appearance
There's a number of minor races and major races that all sought refuge within the Underrealm and we talked about how this particular player character race was going to have a pretty unique approach when it comes to character customization because with that background there comes different species influence in the race itself and we want players to be able to dial up or down those influences as they see fit between the humanoid, the simian or mammalian, and the reptilian influences; and as you dial those things up, your base body- if it exceeds a certain percentage threshold- will assume the form and stance of one of three primary types of influences that exist for the Tulnar. And now what you're going to see is those three distinct influences and you can be of course a hundred percent in one if you wish and you'll be very similar to what you're going to see here from the concepts; or you can mix-and-match and you can blend between the different influences.[119] – Steven Sharif
The Tulnar race does not have sub-types. Instead, players will be able to significantly customize the appearance of Tulnar characters based on three base influences; or blend between these different influences.[119][120][121][122][123][124]
- Simian (or mammalian).[119][120][121][122][124]
- Bestial/feline.[119][120][121][122][124]
- Reptilian.[119][120][121][122][124]
Races are primarily humanoid in appearance.[101]
- There are feline and bestial components that can be scaled up when creating a Tulnar character but Tulnar do not equal furries.[11][121]
- Catgirl and Loli Tulnar are not able to be created.[11]
- Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[121] – Steven Sharif
- The Tulnar do not have avian characteristics. The sentient avian races (such as the Sladeborne) did not take refuge in the Underrealm.[125]
- Q: Will character creator allow us to make Tulnar that might look somewhat like Kobolds from Pathfinder or DnD?
- A: I wouldn't say exactly, but there's definitely elements of Kobolds that you could incorporate in a character creator with the Tulnar, yes.[126] – Steven Sharif
- Mammalian Tulnar may have snout features, fur and inverted knees.[127]
- Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[127]
Gender
There are female and male genders in Ashes of Creation.[129][130]
- Races and Classes are not gender-locked.[131][132]
- Armor appearance adapts to gender.[133]
- Costumes are not gender locked.[134]
- There are no plans for gender neutral pronouns.[135]
- Same-sex marriages are possible.[135][136]
Artistic influences
Character races are super important. These are the choices that we make at the onset of our adventure in an MMORPG: what race- not just mechanically aligns with our decisions, if those races have game mechanics behind them from a stat perspective, but visually and culturally and historically: What are these? What do these races represent? So it's important that visually they're distinct. And everyone's seen fantasy games do Elves, so everyone's seen them do Humans, everyone's seen them do Orcs: There's an established expectation almost behind what these traditional fantasy races represent; and there's a risk, because whenever you're creating a new IP or a new story or a new world- a new Universe; a realm in which things don't have to always be the norm, you can take a little bit of creative liberty to redefine some of the aspects of a particular race; and that can be a good thing, because it's something that is new to players. It's something that is unique to the realm that we're building- the surroundings that you have. So what we wanted to do was push a little bit more on the unique side of what the Py'rai would look like from a visual perspective.[137] – Steven Sharif
- Aelean architecture has a French medieval influence.[138]
- Dünir have a Nordic cultural influence.[139]
- Empyreans have a Greco-Roman imperialistic feeling.[140]
- The Kaelar have a European racial influence.[141]
- The Niküa have a Polynesian influence.[142][140]
- The Py'Rai have a Navajo Native American influence.[140] Py'Rai architecture has a woodland inspiration.[143][144]
- Pyrian architecture has a Greco-Roman influence.[145]
- The Vaelune have a Middle Eastern racial influence.[146]
- The Vek have a Mesoamerican racial influence.[146]
You will see in the different races that are available from a player character standpoint a lot of different influences that reflect many cultures in the world: Not just European, not just Africa, not Mesoamerican. These cultures are going to be present in many of the races.[147] – Steven Sharif
The idea is just to find a base component in the real world as a starting point and then to begin to fantasize.[138] – Steven Sharif
Cosmetic items
Cosmetic items allow players to customize their character in-game.[29]
- Eye color.
- Skin color.
- Hair color.
- Hairstyles.
- Tattoos.
- Scars.
Cosmetic items that produce in-game cosmetic effects will also be available.[148]
- Fireworks.
- Picnics.
- Camps.
Emoji
Emoji adds additional flare either for chat or character representation (social animations).[149][150][29]
- Race and class emoji packs were available in the Kickstarter and Summer crowdfunding campaigns at the Explorer level and above.[29]
- There will be role-playing emoji such as dice rolling.[151]
Visuals
Ashes of Creation will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[152]
- We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[152] – Steven Sharif
- It's not to say that people can't do steampunk well. I've enjoyed some steampunk stuff. I'm a very high fantasy oriented type of storyteller; and the inspiration for Ashes obviously comes from my pathfinder campaigns that I ran long ago; and those are always set in a high fantasy world. So it just compromises what I believe is the perspective of the storytelling in the environment.[153] – Steven Sharif
2023-04-27 2023-02-01 2023-02-01 2023-02-01 2023-02-01 2023-02-01 2022-08-15 2022-04-27 2022-04-01 2022-04-01 2022-04-01 2022-04-01 2022-03-31 2022-03-31 2021-01-30 2020-10-31
See also
References
- ↑ Video, March 31, 2022 (13:47).
- ↑ 2.0 2.1 Livestream, April 30, 2020 (46:51).
- ↑ Livestream, June 30, 2022 (1:01:00).
- ↑ Livestream, May 8, 2017 (47:35).
- ↑ 5.0 5.1 5.2 Livestream, April 29, 2022 (5:05).
- ↑ Livestream, May 15, 2017 (51:19).
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 Livestream, 2018-04-8 (PM) (13:39).
- ↑ Livestream, June 30, 2017 (11:21).
- ↑ Livestream, June 30, 2017 (10:04).
- ↑ Livestream, June 30, 2017 (12:39).
- ↑ 11.0 11.1 11.2 11.3 11.4 Podcast, September 29, 2021 (18:19).
- ↑
- ↑ Livestream, March 31, 2022 (1:00:14).
- ↑ 14.0 14.1 Video, March 31, 2022 (9:23).
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- ↑ Livestream, June 30, 2017 (13:13).
- ↑ Livestream, October 30, 2020 (46:22).
- ↑
- ↑ Video, March 31, 2022 (7:05).
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 Livestream, January 28, 2022 (59:48).
- ↑ Livestream, June 30, 2017 (10:27).
- ↑ Video, March 31, 2022 (7:50).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 Livestream, May 22, 2017 (54:32).
- ↑ Video, March 31, 2022 (8:54).
- ↑ 25.0 25.1 25.2 25.3 Video, March 31, 2022 (7:49).
- ↑ 26.0 26.1 Livestream, July 25, 2020 (1:11:52).
- ↑ Livestream, May 24, 2017 (48:45).
- ↑ 28.0 28.1 28.2 28.3 28.4 Video, March 31, 2022 (10:00).
- ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 Livestream, May 8, 2017 (48:49).
- ↑ 30.0 30.1 Twitter - A little salt and pepper never hurt anyone!
- ↑ Twitter - We took our Vek to the barbershop for some fresh new cuts!
- ↑ 32.0 32.1 Video, March 31, 2022 (11:02).
- ↑ 33.0 33.1 33.2 33.3 33.4 33.5 33.6 Video, March 31, 2022 (11:04).
- ↑ 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 34.11 Video, March 31, 2022 (11:52).
- ↑
- ↑ Ashes of Creation Twitter.
- ↑ Video, March 31, 2022 (39:29).
- ↑
- ↑ 39.0 39.1 39.2 Video, March 31, 2022 (13:31).
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 40.6 Video, March 31, 2022 (13:56).
- ↑ 41.0 41.1 41.2 Video, March 31, 2022 (13:59).
- ↑ 42.0 42.1 42.2 42.3 42.4 42.5 Video, March 31, 2022 (19:49).
- ↑ Video, March 31, 2022 (21:03).
- ↑ 44.0 44.1 44.2 Livestream, July 25, 2020 (54:10).
- ↑ 45.0 45.1 Livestream, November 22, 2019 (1:08:05).
- ↑ Livestream, August 17, 2018 (1:07:51).
- ↑ 47.0 47.1 47.2 47.3 Video, March 31, 2022 (15:21).
- ↑ Video, March 31, 2022 (15:40).
- ↑ 49.0 49.1 49.2 49.3 49.4 Video, March 31, 2022 (16:23).
- ↑ 50.0 50.1 50.2 50.3 Video, March 31, 2022 (29:14).
- ↑ 51.0 51.1 Livestream, May 29, 2020 (50:20).
- ↑ 52.0 52.1 Livestream, May 26, 2017 (19:51).
- ↑ 53.0 53.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 55.0 55.1 Livestream, December 23, 2021 (1:34:07).
- ↑ Podcast, August 4, 2018 (53:43).
- ↑ Livestream, October 28, 2022 (1:41:06).
- ↑ Livestream, September 24, 2021 (1:25:27).
- ↑
- ↑ Livestream, July 18, 2017 (54:56).
- ↑ Livestream, July 28, 2017 (9:47).
- ↑
- ↑ Livestream, October 30, 2020 (1:13:22).
- ↑
- ↑ Livestream, November 30, 2020 (1:05:22).
- ↑ Livestream, May 24, 2017 (24:19).
- ↑
- ↑ Livestream, September 3, 2017 (48:56).
- ↑ Livestream, May 31, 2023 (58:37).
- ↑ Interview, August 24, 2018 (5:28).
- ↑ Livestream, November 17, 2017 (22:33).
- ↑ Livestream, November 30, 2020 (57:50).
- ↑ Livestream, February 9, 2018 (50:29).
- ↑ 74.0 74.1 74.2 Video, March 31, 2022 (34:16).
- ↑ 75.0 75.1 75.2 Video, March 31, 2022 (18:47).
- ↑ Video, March 31, 2022 (19:14).
- ↑ Video, March 31, 2022 (0:00).
- ↑ 78.0 78.1
- ↑
- ↑ 80.0 80.1 Livestream, June 30, 2017 (09:43).
- ↑ Livestream, May 24, 2017 (28:22).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
- ↑ 84.0 84.1 84.2 84.3 84.4 Livestream, January 28, 2022 (39:30).
- ↑ 85.0 85.1 Livestream, March 31, 2022 (56:40).
- ↑ Livestream, March 31, 2022 (4:57).
- ↑ 87.0 87.1 Livestream, March 31, 2022 (58:47).
- ↑ Livestream, March 31, 2022 (59:36).
- ↑ Livestream, March 31, 2022 (1:01:08).
- ↑
- ↑ Forums: Player Feedback Request Dünir Race
- ↑ Livestream, March 31, 2023 (1:06:38).
- ↑ Livestream, September 30, 2022 (1:05:25).
- ↑ Livestream, September 30, 2022 (1:06:56).
- ↑ Livestream, June 30, 2023 (1:32:10).
- ↑ Twitter - Revised Py'Rai models.
- ↑ Livestream, July 29, 2022 (46:09).
- ↑ Livestream, July 29, 2022 (59:00).
- ↑ Livestream, March 31, 2023 (1:07:25).
- ↑ Twitter - Behold! The full-body models for the female and male Vek!
- ↑ 101.0 101.1 Interview, June 13, 2021 (33:21).
- ↑ Podcast, September 29, 2021 (20:27).
- ↑ Livestream, March 31, 2023 (1:09:08).
- ↑ 104.0 104.1 Livestream, August 26, 2022 (41:37).
- ↑ 105.0 105.1 Twitter - The female Dünir models have received some upgrades!
- ↑ Livestream, January 28, 2022 (53:29).
- ↑ 107.0 107.1 Livestream, January 28, 2022 (50:00).
- ↑ 108.0 108.1 Livestream, August 27, 2021 (1:17:07).
- ↑ Video, June 30, 2022 (22:03).
- ↑ 110.0 110.1 Livestream, February 25, 2022 (54:08).
- ↑ Livestream, February 25, 2022 (50:17).
- ↑ Twitter - Py'Rai male concept art.
- ↑
- ↑ 114.0 114.1 114.2 Livestream, January 28, 2022 (47:00).
- ↑ 115.0 115.1 Interview, June 13, 2021 (31:24).
- ↑ 116.0 116.1 116.2 Livestream, September 24, 2021 (1:06:30).
- ↑ Livestream, August 27, 2021 (1:18:30).
- ↑ Twitter - The Tulnar are a proud, noble, Underrealm-dwelling race.
- ↑ 119.0 119.1 119.2 119.3 119.4 Livestream, July 29, 2022 (56:00).
- ↑ 120.0 120.1 120.2 120.3 Podcast, September 29, 2021 (16:51).
- ↑ 121.0 121.1 121.2 121.3 121.4 121.5 Livestream, 2018-04-8 (AM) (3:12).
- ↑ 122.0 122.1 122.2 122.3 Livestream, August 23, 2017 (31:29).
- ↑ Livestream, July 28, 2017 (20:17).
- ↑ 124.0 124.1 124.2 124.3 Livestream, June 30, 2017 (15:10).
- ↑ Podcast, November 15, 2020 (1:03:17).
- ↑ Interview, April 22, 2019 (58:20).
- ↑ 127.0 127.1 Interview, April 15, 2019 (20:15).
- ↑ Forums: Player Feedback Request Vek Race
- ↑ Livestream, March 31, 2022 (55:36).
- ↑ Livestream, September 3, 2017 (37:10).
- ↑ Livestream, July 18, 2017 (35:58).
- ↑ Livestream, May 8, 2017 (43:30).
- ↑ Livestream, September 30, 2020 (47:47).
- ↑
- ↑ 135.0 135.1 Podcast, May 11, 2018 (1:05:58).
- ↑
- ↑ Livestream, February 25, 2022 (49:42).
- ↑ 138.0 138.1 Interview, October 20, 2018 (3:47:17).
- ↑
- ↑ 140.0 140.1 140.2 Interview, May 11, 2018 (1:03:21).
- ↑ Podcast, May 11, 2018 (31:35).
- ↑ Livestream, September 30, 2022 (1:08:24).
- ↑ Livestream, February 25, 2022 (44:28).
- ↑
- ↑ Livestream, October 16, 2017 (15:58).
- ↑ 146.0 146.1 Podcast, May 11, 2018 (31:35).
- ↑ Interview, May 11, 2018 (1:04:27).
- ↑ Livestream, May 26, 2017 (32:14).
- ↑
- ↑ Livestream, November 17, 2017 (53:02).
- ↑ Livestream, May 22, 2017 (58:51).
- ↑ 152.0 152.1 Interview, October 20, 2018 (2:17:43).
- ↑ 153.0 153.1 Livestream, March 31, 2023 (1:17:42).