Gear enhancements
Gear enhancements (power stones/runes) can be applied to weapons to add elemental or energy types of damage.[1][2]
- Gear enhancements do not increase an item's level requirement.[3]
We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[2] – Jeffrey Bard
- Progression in various PvP systems will unlock enchantment stones that grant temporary PvP-focused benefits to gear (via a socketing system).[4] Performance is measured over six month PvP seasons.[5]
It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[4] – Steven Sharif
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[6][7]
- Enchantment scrolls can be sold on the open market.[6][8]
- Enchanting does not increase an item's level requirement.[3]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[3] – Steven Sharif
Enchantments
A few different professions participate in the creation of enchantment scrolls. Those enchantment scrolls are primarily going to be interfaced on the profession side with scribe, but once that scroll is created then it's in the hands of the open economy and players may utilize them to enchant weapons and stuff.[6] – Steven Sharif
Mechanisms for achieving the safer enchantment routes would mainly be through very rare material acquisition and boss kills.[9] – Steven Sharif
There are two types of enchantments for items: Vertical and horizontal.[10]
- Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses. Vertical enchantments include risks.[10]
- There isn't RNG in crafting but there may be a small amount of RNG in enchanting.[11]
- Over-enchanting items comes with a potential risk that the item decays or is destroyed if a safety margin is exceeded. This system is subject to testing.[12][13][14]
- It's a progressive tier of risk. At lower levels you have opportunities to potentially lose out on the pluses instead of breaking the equipment. But when you reach a certain threshold, there is an opportunity to essentially destroy the equipment, where you get resources back. But that's a risk that the player takes.[12] – Steven Sharif
- Lower levels of over-enchanting carries the risk of losing bonuses on the item. Over-enchanting beyond a certain threshold carries the risk of destroying the item and gaining resources back.[12][13][14]
- There may be mechanisms for achieving safer over-enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.[15][9][13]
- Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier pluses.[15] – Steven Sharif
- Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[10]
Enchantment appearance
Enchantments have visual effects associated with them, such as glows and colors on weapons.[16][17]
- Indicates threat to other players.[17]
- Gives recognition for difficult achievements.[17]
PvP seasons
Performance in various PvP systems (such as Caravans, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[18][5]
- Gear enhancement rewards.[5]
- Achievement ranks.[5]
- Purchasing power (Currency).[5]
Arena ladder
The arena ladder system records a player's progress within PvP seasons based on their arena win/loss ratios.[18][20]
- Titles can be received from arena play.[21]
- Other rewards will be revealed at a later time.[22]
- Arena points that can be used to buy gear is not currently in the design.[21]
Guild ladder
An inter-guild ladder will rank guilds based on their performance within competitive activities:[23][24]
When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[24] – Steven Sharif
Weapon progression

Power creep is a balance issue... When it comes to gear progression specifically, the idea is to create an open market that is not heavily dependent on soulbound items; and having many item sinks and gold sinks within that economy that allows for the potential degradation and loss of assets within that closed economy; and not introduce items from the market that companies put in from a pay-to-win perspective or from a pay-to-convenience perspective that undermines the economy that players have built. That is a huge mistake that companies have made in the past and that lends to the imbalancing of what designers maybe have actually balanced well.[26] – Steven Sharif
Weapons have their own progression paths.[27][28]
- Each type of weapon has its own skill tree that grants passive skills and proc effects and other status conditions.[29][30][31][32][33][34][35][36][27][37][1]
- The weapon use combo system determines special effects that proc based on weapon progression.[27][1]
- Ancillary effects proc based on enchantment types.[1]
- Gear enhancements (power stones) can be applied to add elemental or energy types of damage.[1]
- Dual wielded weapons will have its own progression based on weapon type.[38]
- Weapon proficiency (based on length of use of a weapon) is not a planned feature.[37]
- Q: Are weapons balanced towards a proficiency system (i.e. the longer I use a sword, the better my damage will be), or will it be a normal RPG stat system with no long-term scaling?
- A: We will not be using a proficiency system as described, but players will have passives available in their skill tree that will increase effectiveness of certain weapons. Becoming a master of swords will be something that is possible, just not in that particular manner.[37] – Sarah Flanagan
Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[1] – Steven Sharif
Weapon skills
Part of the plan with each of these weapons is they'll each have a unique skill tree associated with them to differentiate them, not only in terms of feel, but also in terms of mechanics. And an important thing that we really want to capture in Ashes is the important ability basically so the player can build their character how they want; and that extends beyond just their classkits. So for example, if I'm the ranger I can spec into my shortbow or I can spec into my longbow; and those will be two very different builds for example made specialized or have have a part of its tree that specializes and bleeds that might synergize with specific ranger abilities that the longbow might not necessarily synergize with. Their weapon choice will play into what abilities the archetype is specializing in.[32] – Tradd Thompson
Weapon skills grant passive skills and proc effects and other status conditions rather than usable skills on a player's action bar.[40] The more skill points that are allocated to the weapon tree, the greater a player's weapon familiarity. This influences things like the number of attacks, attack speed, and increased chances of proc effects from carrying out basic attacks with that weapon. These procs may offer synergy with the player's active skills.[41][42][29][30][31][32][33][34][35][36][27][37][1] This synergy also applies to active skills from other characters.[41][43]
- The weapon use combo system determines special effects that proc based on weapon progression.[27][1]
- These procs may reduce or reset cooldowns on other skills on the player's hotbar.[44]
- Certain rotations can ensure the best chance of triggering a weapon proc, but there is no reliable way to ensure that proc activates.[45]
- Weapon progression such as set bonuses may change at what level any proc effects occur.[33]
- Our approach is not going to be providing skills through weapons. It's going to be providing skills through classes.[29] – Steven Sharif
- Players can spec into weapon skills on their weapon skill tree (also referred to as Combat skills[35], and Combat tree[36]) based on their preferred weapon types and the grade of the weapon.[30][31][32][34][36][35][27]
- Dual wielded weapons count as a single weapon type on the weapon skill tree.[45][46]
- Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[36] – Steven Sharif
- Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[35] – Steven Sharif
Weapon classes

Weapon classes (also referred to as weapon types and weapon groups) in Ashes of Creation may deal different types of physical damage.[48][34]
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[49][50][50][51][52][53]
- Other elemental influences may include Darkness, Light and Planar.[53] The Air Strike ability has a nature based root.[54]
- The Mage archetype offers four elemental schools as augments to a character's primary skills.[51]
- Elements may have more influence in certain seasons and climates. For example, frost abilities may be stronger in winter. This affects both PvE and PvP.[55][56]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[57]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[56] – Steven Sharif
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Livestream, June 4, 2018 (1:11:19).
- ↑ 2.0 2.1 Livestream, June 4, 2018 (21:37).
- ↑ 3.0 3.1 3.2 Livestream, March 26, 2021 (1:15:57).
- ↑ 4.0 4.1 4.2 4.3 4.4 Interview, July 18, 2020 (14:22).
- ↑ 5.0 5.1 5.2 5.3 5.4 Interview, July 18, 2020 (16:34).
- ↑ 6.0 6.1 6.2 Livestream, May 27, 2022 (1:20:00).
- ↑ Livestream, May 26, 2017 (51:37).
- ↑ Livestream, May 17, 2017 (58:55).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 10.2 10.3 10.4
- ↑
- ↑ 12.0 12.1 12.2 Interview, July 9, 2023 (1:50:10).
- ↑ 13.0 13.1 13.2 Interview, July 29, 2020 (15:04).
- ↑ 14.0 14.1 Livestream, May 5, 2017 (20:41).
- ↑ 15.0 15.1
- ↑ Livestream, January 28, 2022 (56:12).
- ↑ 17.0 17.1 17.2 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 18.0 18.1 Livestream, September 24, 2021 (1:22:46).
- ↑ Livestream, August 23, 2017 (16:44).
- ↑
- ↑ 21.0 21.1 Podcast, May 11, 2018 (52:20).
- ↑
- ↑ 23.0 23.1 23.2 23.3 Livestream, June 25, 2021 (1:12:37).
- ↑ 24.0 24.1 24.2 24.3 Interview, July 29, 2020 (14:28).
- ↑ Livestream, April 30, 2021 (53:08).
- ↑ Interview, October 20, 2018 (2:53:52).
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 Livestream, January 30, 2020 (1:28:40).
- ↑ Livestream, May 4, 2018 (45:37).
- ↑ 29.0 29.1 29.2 Livestream, June 30, 2022 (1:12:38).
- ↑ 30.0 30.1 30.2 Livestream, September 30, 2022 (53:15).
- ↑ 31.0 31.1 31.2 Livestream, September 30, 2022 (43:45).
- ↑ 32.0 32.1 32.2 32.3 Video, September 30, 2022 (24:49).
- ↑ 33.0 33.1 33.2 Podcast, September 29, 2021 (47:57).
- ↑ 34.0 34.1 34.2 34.3 Interview, February 7, 2021 (49:18).
- ↑ 35.0 35.1 35.2 35.3 35.4 Interview, July 19, 2020 (53:59).
- ↑ 36.0 36.1 36.2 36.3 36.4 Interview, July 18, 2020 (1:07:51).
- ↑ 37.0 37.1 37.2 37.3 February 8, 2019 - Questions and Answers.
- ↑ Livestream, June 25, 2021 (1:29:39).
- ↑ Twitter - What’s your go-to weapon?
- ↑ Livestream, October 14, 2022 (18:34).
- ↑ 41.0 41.1 Interview, July 9, 2023 (1:14:09).
- ↑ Livestream, December 2, 2022 (56:09).
- ↑ Interview, July 29, 2020 (55:44).
- ↑ Livestream, February 28, 2020 (1:10:21).
- ↑ 45.0 45.1 Livestream, May 31, 2023 (1:12:58).
- ↑ Livestream, September 30, 2022 (1:13:23).
- ↑ Livestream, August 27, 2021 (1:04:30).
- ↑ Video, August 31, 2023 (45:06).
- ↑
- ↑ 50.0 50.1 Livestream, April 7, 2023 (1:11:14).
- ↑ 51.0 51.1 Interview, July 18, 2020 (1:05:04).
- ↑ Livestream, May 24, 2017 (27:47).
- ↑ 53.0 53.1 Livestream, 2018-04-8 (PM) (26:19).
- ↑ Video, September 30, 2022 (15:28).
- ↑ Livestream, September 30, 2020 (1:04:56).
- ↑ 56.0 56.1 Livestream, June 1, 2017 (20:23).
- ↑ Livestream, June 26, 2020 (1:32:16).