There are two types of enchantments for items: Vertical and horizontal.
- Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses. Vertical enchantments include risks. 
- There isn't RNG in crafting but there may be a small amount of RNG in enchanting.
- Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier pluses. – Steven Sharif
- Over-enchanting items comes with a potential risk that the item decays or is destroyed if a safety margin is exceeded. This system is subject to testing.
- There will be mechanisms for achieving safer enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.
- When it comes to over-enchanting things, what we're going to do likely is have a safety- and this is something obviously it needs to be tested- but we're going to have a safety period of enchantment you know like in Lineage 2 I think you could enchant plus four or something. And so we're gonna have a similar system where you can enchant safely and then when you start to take risks, that percentage of potentially damaging your item either through the decay system or completely disabling it through the destruction system will be a risk that's present. – Steven Sharif
- Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.
- Enchantment scrolls can be sold on the open market.
- Enchanting does not increase an item's level requirement.
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is. – Steven Sharif
- Enchanting weapons applies visual effects, such as glows and colors.
Enchantments have visual effects associated with them.
- Indicate threat to other players.
- Give recognition for difficult achievements.
Gear enhancements (power stones/runes) can be applied to weapons to add elemental or energy types of damage.
- Gear enhancements do not increase an item's level requirement.
We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that kind of thing. – Jeffrey Bard
- Progression in various PvP systems will unlock enchantment stones that grant temporary PvP-focused benefits to gear (via a socketing system). Performance is measured over six month PvP seasons.
It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments. – Steven Sharif
- ↑ 1.0 1.1 1.2 Livestream, May 27, 2022 (1:20:00).
- ↑ 2.0 2.1
- ↑ 3.0 3.1 3.2 3.3 3.4
- ↑ 5.0 5.1
- ↑ 6.0 6.1 6.2 Interview, July 29, 2020 (15:04).
- ↑ Livestream, May 5, 2017 (20:41).
- ↑ Livestream, May 26, 2017 (51:37).
- ↑ Livestream, May 17, 2017 (58:55).
- ↑ 10.0 10.1 10.2 Livestream, March 26, 2021 (1:15:57).
- ↑ Livestream, January 28, 2022 (56:12).
- ↑ 12.0 12.1 12.2 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Livestream, June 4, 2018 (1:11:19).
- ↑ 14.0 14.1 Livestream, June 4, 2018 (21:37).
- ↑ 15.0 15.1 15.2 15.3 15.4 Interview, July 18, 2020 (14:22).
- ↑ Interview, July 18, 2020 (16:34).