Duels

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Duels may be initiated within a freehold or node.[1][2]

  • Dueling is a self-contained event that requires opt-in by all parties.[1]
    • There will be a way to auto-decline duel requests.[2]
  • Dueling is not considered a part of the flagging system.[1]

Duels won't be considered a part of the flagging system. The duels are going to be a self-contained event that gets opted into by the inviter and the participants.[1]Steven Sharif

Arenas

Arenas are instanced PvP scenarios and are not part of open world PvP.[4][5]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[4]Steven Sharif

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Equalized PvP

There will not be equalized PvP in the open world. There may be equalized PvP in certain arena battlegrounds under specific circumstances.[14]

Threat assessment

You decide to gank the player, but find out that you have been ambushed![15]

Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[16][17][18]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[19]Steven Sharif
  • The border will indicate the level and quality of the tier set.[16][17][20]
    • This also indicates if the gear is enchanted, along with visual effects associated with enchanted items.[17][21][20]
  • The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[22]
When you see a player approaching you and they're wearing a transmog you know you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[18]Steven Sharif

Player health

Health is a stat in Ashes of Creation.[23][24]

With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid.[24]Steven Sharif

See also

References