- Divine gateways are where players first arrive in Ashes of Creation.
- Players can choose their starting gateway. This choice is not restricted by their choice of race.
Where players start, they enter this portal from another world called Sanctus. Sanctus is a place of no magic, low technology; and players are the first expeditioners that are coming through this portal into the world of Verra. – Jeffrey Bard
- Starting areas are located near one of the four divine gateways where players spawn into the world.
- Each race has its own starting area.
- Starting areas include expeditionary NPC settlements that serve as initial quest origination points. Lore-wise, these settlements represent scouts that were sent ahead of the main expedition back to Verra.
A problem that a lot of MMOs have is that those starting areas become just kind of vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes. – Steven Sharif
Tulnar starting area
- Points of interest exist that represent Tulnar NPC structures in a similar fashion to the starting areas around divine gateways.
The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war. Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.
For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.
- These points of interest are determined by Node progression; and not every server will share the same map, as player decisions will vary server to server.
The map will have geographical choke points (such as Mountains) that are not traversable by players.
Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points. – Steven Sharif
Long ago, the world of Verra was besieged by a great calamity brought about by the primary antagonists of the world: The Ancients, and The Others. A corruption befell the land, twisting and perverting every facet of nature, spawning hideous beings of every description; from troll-like creatures to towering behemoths. Nothing escaped its touch.
Soon after the exodus, the gateways dimmed and became dormant. Centuries turned to millennia, burying them beneath myriad calamities. Over eons, history became legend, then even the great legends were at last forgotten.
- Livestream, 19 May 2017 (29:25).
- Livestream, 16 October 2017 (53:58).
- Interview, 20 July 2020 (13:33).
- Interview, 20 April 2018 (5:46).
- Livestream, 28 March 2020 (32:30).
- Livestream, 25 July 2020 (1:03:03).
- Livestream, 28 July 2017 (25:20).
- Video, 5 April 2018 (40:08).
- Livestream, 17 May 2017 (5:49).
- Blog: Creative Director's Letter
- Interview, 22 May 2017 (22:54).
- The mighty beard!
- MMOGames interview, January 2017
- Livestream, 15 May 2017 (30:53).
- Livestream, 26 June 2020 (1:25:11).
- Unreal Engine Interview, 23 May 2017.
- Interview, 19 July 2020 (50:10).
- Ashes of Creation - A world with consequences.
- Livestream, 27 September 2018 (6:22).
- Livestream, 8 April 2018 (23:04).