Bladedancer
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Fighter primary archetype combined with Bard secondary is a Bladedancer class.[1]
Skills/abilities
The Fighter archetype includes maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield as well as debuffs that can reduce healing received on a target.[2][3][4][5][6]
Skill | Icon | Description |
---|---|---|
Battle Cry | ![]() |
Apply Weakened and Demoralized to all nearby enemies and Riled to the caster and all nearby party members. Gain 5 Combat Momentum for each target Riled and each enemy target that was Shaken. |
Berserk | ![]() |
Consume your Combat Momentum rapidly, gaining 30% more physical power and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted. |
Blitz | ![]() |
Charge directly toward target enemy, dealing (100%🢆) Physical damage to the target on arrival. |
Blood Fusion | ![]() |
Return 100% of damage dealt as health and 35% of damage dealt as mana over the next 6 seconds. Resource replenished is diminished for each target hit beyond the first. 25% additional damage returned as health from Bleeding targets. This bonus is doubled against Hemorraging targets. |
Brutal Cleave | ![]() |
Perform a wide sweeping attack, dealing (175%🢆) Physical damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher refreshes its cooldown. +10-20 Combat Momentum (based on number of targets hit) |
Cataclysm | ![]() |
Deal (275%🢆) Physical damage and apply Shaken to all enemies in a large area in front of you. If the target is Staggered, the effect is consumed and the target becomes Tripped. Deals 15% additional damage to Chilled targets. This bonus is doubled against Frozen targets. |
Crippling Blow | ![]() |
Deal (75%🢆) Physical damage and apply 1 stack of 1 stacks of Snared to target enemy. If the target is Staggered, apply another stack of 1 stacks of Snared to the target. |
Exert | ![]() |
Consume your Combat Momentum rapidly, gaining 30% more physical power and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted. |
Form Of Celerity | ![]() |
While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Overpower and Brutal Cleave apply Staggered to targets hit. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms. Triggers cooldown for 10 seconds when deactivated. |
Form Of Ferocity | ![]() |
While in this form, the caster receives 1.5% Attack Speed per 10 Combat Momentum, up to a maximum of 15%. Overpower and Brutal Cleave apply Bleeding to targets hit. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms. Triggers cooldown for 10 seconds when deactivated. |
Form Of Fluidity | ![]() |
While in this form, the caster receives +1.5% Evasion and +2.5% Disable Evasion per 10 Combat Momentum, up to a maximum of +15% and +25%, respectively. Overpower and Brutal Cleave apply Shaken to targets hit. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms. Triggers cooldown for 10 seconds when deactivated. |
Knock Out | ![]() |
Apply Incapacitated and Shaken to target enemy. |
Leap Strike | ![]() |
Leap to target location and deal (225%🢆) Physical damage around you while applying Staggered to targets hit. Apply 3 stacks of Snared to targets hit that were Shaken. |
Lethal Blow | ![]() |
Deal (125%🢆) Physical damage to target enemy, plus additional damage based on the target's missing health, up to a maximum total of (125%🢆) Physical damage. Chance to critically hit increased by 15% against Bleeding targets. This bonus is doubled against Hemorraging targets. |
Lunging Assault | ![]() |
Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing (125%🢆) Physical damage and applying Snared to enemies in front of the caster. The caster is immune to hard disabling effects while lunging. |
Maim | ![]() |
Perform a powerful melee strike in a short forward cone, dealing (250%🢆) Physical damage to all targets hit. Deals 20% additional damage to recently Tripped targets. |
Overpower | ![]() |
Deal (150%🢆) Physical damage to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes its cooldown. +10 Combat Momentum |
Rupture | ![]() |
Deal (50%🢆) Physical damage and apply a debuff to the target. While the debuff is active, the target acquires 1 Wounded stack per second while moving. After 5 seconds, the target takes another (150%🢆) Physical damage, plus 10% additional damage for each stack of Wounded it has, up to a maximum total of (150%🢆) Physical damage On the initial hit, if the target is Bleeding, 1 stack is consumed and that target becomes Hemorraging. |
Wallop | ![]() |
Spend 25% of current Combat Momentum to deal (150%🢆) Physical damage plus additional damage depending on how much Combat Momentum was spent, up to a maximum total of (150%🢆) Physical damage. If the target is Staggered, the effect is consumed and the target becomes Tripped. |
Whirlwind | ![]() |
Channeled ability: Deal (45%🢆) Physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early. Deals 20% additional damage to Weakened targets. |
- Q: What percentage of Fighter skills are templated attacks versus requiring a target?
- A: There's probably four or five abilities right now that require a single target and then I think the rest are either like on self or some template conal attack or something.[7] – Steven Sharif
Bard augments
Bard schools of augmentation currently include Regeneration and Buffs. The remaining two schools will be revealed later in Alpha-2 as designs are finalized.[8][9]
- What are the core purposes of the Bard? These are regenerative effects. These are buff effect types. When you think about then the active skill that you might apply those augments to, you are likely going to be adding certain effects types that relate then to those Bard primary effects. So, if you're a Tank and and right now you have an ability to cast Aegis that absorbs damage from nearby party members, now you might be conferring a certain buff to those party members as a result of that, or inspiration, or you might be applying some type of regenerative healing effect, or mana restoration as a result that's available. So, we haven't fully fleshed out what those augments are going to look like on a per-archetype basis. Our Focus for Alpha-2 has been establishing the core archetypes, the active ability archetypes, and then when we get into having the Rogue and Summoner added into the base archetypes, that's when we're going to start focusing on augmentation and the secondary class choices.[9] – Steven Sharif
See also
References
- ↑ Ashes of Creation - Archetypes.
- ↑ Interview, September 10, 2023 (9:52).
- ↑ Video, March 29, 2024 (3:50).
- ↑ Interview, September 10, 2023 (16:56).
- ↑
- ↑ Livestream, December 15, 2017 (1:00:36).
- ↑ Livestream, March 29, 2024 (1:56:56).
- ↑ Livestream, July 31, 2024 (2:35:29).
- ↑ 9.0 9.1 Livestream, July 31, 2024 (2:31:08).