Apartments
Apartments provide instanced player housing functionality on a rental basis.[1][2]
- Apartments have limited supply and will be available on a first-come-first-served basis.[3]
- Village (stage 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at Town (stage 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[4][5][1][6][2]
- The number and sizes of available apartments increases as a normal part of node advancement.[1][7] It is estimated that the number of apartments available in a Metropolis (stage 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[1]
- The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[7] – Steven Sharif
- Different price points offer different apartment sizes and types, such as penthouses.[5][2]
Building | Icon | Type | Profession |
---|---|---|---|
Apartment | ![]() |
Civic |
Apartment benefits
Apartments offer the following benefits in addition to other player housing benefits.[3][8]
- Apartment rentals offer node citizenship.[2]
- Apartments allow placement of functional furniture items, such as storage chests.[3][8]
- Apartments can be decorated as required.[2]
- Apartments may also provide buff benefits.[3]
Household security
A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[9][10][11][12]
- Ability to open the door and enter the home.[13][11][12]
- Access to crops.[14][11]
- Ability to deposit or withdraw items from storage containers.[15][13][11][16][17]
- Permission to use furniture or crafting stations.[13]
A property has a single owner/primary tenant.[9][18][10]
- Marriage enables family size to increase by one so that housing access can be shared.[18][19]
- Access lists can be used to mimic co-ownership.[12]
- Payment of taxes may be via a "gentleman's agreement".[20]
- It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[10] – Steven Sharif
Player housing/safe zones
- One minute PvP protection has been added for players that respawn at Embersprings.[21][22][23][24] The protection radius of this suppression is being tuned during Alpha-2 phase-2.[21]
- Phoenix Sentinel NPC guards will attack Combatant and Corrupted players at Embersprings.[25]
- Q: Why was it decided to allow some areas to have "PvP light" interactions?
- A: Part of that has to do with the current state of our guard deterrence and fine-tuning that- also some of that has to do with we don't have a cumulative corruption PK tracker, which is supposed to augment the amount of corruption you gain on PKs. So, right now what's happening is we have a lot of players that are just going red on other players, killing themselves, making sure they're not losing their gear as a result of that, having a friend nearby, and then they can go kill another person right after and just do recycle repeat. And so, in order for that to actually have sting, we need to keep a cumulative value on the corruption occurrences. So, if I kill you once and then I lose my corruption and I come back and kill you a second time, I'm gaining more base corruption as a result of that cumulative value. And so that acts as a deterrent for me, because eventually if I kill 10, 20 people, this character now is going to be real painful for me to kill one person again in the future, and that's going to deter me from doing it. So in order to help alleviate that, what we have done is we've taken our PvP zone tech, which is applied to the lawless territories, we've created the inverse of that and created this PvP suppression zones, and we'll be applying that to certain locations temporarily until the long-term intended system goals of PKing, corruption, and flagging come online to do the proper deterrence.[23] – Steven Sharif
- Anti-griefing protection for level 5 and lower non-combatant (green) players in starting areas was added to Alpha-2 phase 1.[22][26] This was originally planned for Alpha-2 phase 2.[27][28]
- We intend to ease players out of the starting zone with PvP protections.[27] – Steven Sharif
- Marketplaces and Warehouses may also become PvP protected areas in nodes.[21]
- Powerful guard NPCs will also be present to combat griefing in nodes.[28][22][29]
- Players cannot PvP while inside the footprint of a "home area" of player housing. This includes freehold homesteads, instanced apartments, and inns.[30][31][32]
- Currently the plan is when you're on the footprint of a home, you can't be damaged by other players. Like all things that are a work in progress, this can change... which ties to your other question. Where specifically PvP can or can't happen isn't a core pillar. For example, when we said while on the footprint of your home building on a Freehold that you can't be harmed by other players, this doesn't change a core pillar of the game. Alpha Two will be significant moment for us to test, to get feedback, and iterate on things.[31] – Ry Schueller
- Q: Does 'home' also mean apartment or in-node house?
- A: Home is the "home area" of player housing. Instanced apartments and inns are player housing.[30] – Ry Schueller
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[37]
Apartment destructibility
Apartments may be destroyed in the following circumstances:[38]
- If their building was destroyed during a node siege, even if the siege was not successful.[39][38]
- If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[40]
- If a mayor built extra apartment buildings at Town (stage 4) or higher and the Node deleveled below that stage.[38]
Node building destruction

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[42] – Steven Sharif
Node buildings (including player housing) have hit points and can be damaged or destroyed by different systems.[43][44]
- NPC-driven events that are a response to story arcs or node atrophy.[43]
- Node sieges and node wars.[43]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[42]
- Hazardous events such as tornadoes or hurricanes.[45][43]
- Mayors have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[4][46]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[4][46] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[4][46] Any NPCs or services offered by that building will not be available until the building is repaired.[47][44]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[4][46][43][44][39]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[4][46][43]
- Node leadership must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[43]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[43] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[48][49][50][44][51][52]
- Player housing that is destroyed during a node siege can no longer be sold.[53] Furnishing and decorations are retained and can be placed again later.[53][38][54]
Housing decorations
Players may decorate their player housing and other types of buildings.[57]
- Houses will be empty when purchased.[58]
- Players may be able to upgrade to pre-furnished sets when they purchase their home.[59]
- Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[59]
- Players may place furniture, artwork/paintings and other decor items in their player housing.[60][61][62][63][64]
- Items may only be placed in locations that are suitable for that item. For example: Statues, may only be placed in exterior locations (of Freeholds and Static housing).[59]
- Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[60][65][66] For example: The best furniture can be placed in mansion grade in-node housing.[60]
- Building skins may change the shape of a homestead but the space available for furnishings should remain consistent.[65]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[65] – Margaret Krohn
- Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[67]
- Players will not be able to alter structural aspects such as windows and walls.[59]
- There may be decor items that are representative of unique weapons that are available in the game.[68]
Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[60][69]
- Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[59]
- Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[69] – Steven Sharif
- Prized items such as achievements and trophies may be displayed.[70]
Housing types
Player housing | Type. | Availability. | Starting count. | Limit. |
---|---|---|---|---|
Apartments | Instanced.[2] | Village stage and higher.[7] | 50.[6] | One per character per server realm.[71] |
Freeholds | Open world.[2] | Village stage and higher.[2] | Low thousands per server.[72][73] | One per account.[71] |
Inns | Instanced.[9] | Starting areas and Nodes.[5] | Most accessible.[5] | - |
Static housing | In-node.[2] | Village stage and higher.[2] | 8.[6] | One per character per server realm.[71] |
- If you were to think about the level of exclusivity between the different types of housing that we have, obviously the most exclusive when it comes to a quantity is going to be Freeholds, followed by In-node housing, followed by Apartments, then followed by Inns.[74] – Steven Sharif
Visuals
See also
References
- ↑ 1.0 1.1 1.2 1.3 Interview, July 9, 2023 (1:50:50).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Node series part II – the Metropolis.
- ↑ 3.0 3.1 3.2 3.3 Interview, February 8, 2025 (28:21).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Blog: Development Update with Village Node.
- ↑ 5.0 5.1 5.2 5.3 Livestream, August 31, 2023 (15:51).
- ↑ 6.0 6.1 6.2
- ↑ 7.0 7.1 7.2 Steven Sharif - Clarification points from today’s stream.
- ↑ 8.0 8.1 8.2 Interview, July 9, 2023 (41:22).
- ↑ 9.0 9.1 9.2 Livestream, August 31, 2023 (22:32).
- ↑ 10.0 10.1 10.2 Livestream, June 26, 2020 (58:32).
- ↑ 11.0 11.1 11.2 11.3 Livestream, June 26, 2020 (51:58).
- ↑ 12.0 12.1 12.2 Livestream, May 19, 2017 (26:40).
- ↑ 13.0 13.1 13.2 Livestream, April 30, 2021 (1:12:33).
- ↑ Livestream, June 30, 2023 (1:19:01).
- ↑ Livestream, July 30, 2021 (1:14:33).
- ↑ Livestream, June 28, 2019 (1:23:31).
- ↑
- ↑ 18.0 18.1 Livestream, June 30, 2023 (1:24:16).
- ↑ Livestream, January 29, 2021 (1:13:04).
- ↑ Livestream, February 9, 2018 (51:57).
- ↑ 21.0 21.1 21.2 Interview, January 19, 2025 (5:25).
- ↑ 22.0 22.1 22.2 Alpha-2 update notes: 2024-11-14.
- ↑ 23.0 23.1 Interview, October 20, 2024 (54:12).
- ↑ Interview, October 14, 2024 (38:00).
- ↑ 2025-03-06 Alpha-2 Update Notes.
- ↑ Interview, November 10, 2024 (38:46).
- ↑ 27.0 27.1
- ↑ 28.0 28.1 Podcast, October 12, 2024 (23:34).
- ↑ Livestream, February 28, 2020 (1:14:38).
- ↑ 30.0 30.1
- ↑ 31.0 31.1
- ↑ 32.0 32.1 Livestream, June 30, 2023 (1:49:00).
- ↑ Livestream, November 19, 2021 (54:26).
- ↑ Livestream, August 28, 2020 (2:04:00).
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ Livestream, May 19, 2017 (28:04).
- ↑ Livestream, October 16, 2017 (59:39).
- ↑ 38.0 38.1 38.2 38.3 Livestream, July 18, 2017 (40:14).
- ↑ 39.0 39.1 Livestream, November 22, 2019 (17:59).
- ↑ Livestream, March 26, 2021 (59:21).
- ↑ Livestream, October 31, 2019 (36:20).
- ↑ 42.0 42.1 Livestream, November 22, 2019 (16:56).
- ↑ 43.0 43.1 43.2 43.3 43.4 43.5 43.6 43.7 Livestream, March 31, 2022 (1:13:00).
- ↑ 44.0 44.1 44.2 44.3 Interview, July 8, 2020 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 46.0 46.1 46.2 46.3 46.4 Livestream, August 31, 2023 (57:23).
- ↑ Interview, July 9, 2023 (1:32:45).
- ↑ Interview, July 9, 2023 (1:36:24).
- ↑ Livestream, October 14, 2022 (52:31).
- ↑ Podcast, September 29, 2021 (14:21).
- ↑ Livestream, April 30, 2020 (1:14:44).
- ↑
- ↑ 53.0 53.1 Livestream, June 26, 2020 (1:02:12).
- ↑ Livestream, November 17, 2017 (47:10).
- ↑ Livestream, May 29, 2020 (36:18).
- ↑ Video, June 30, 2023 (10:24).
- ↑ Livestream, November 17, 2017 (26:22).
- ↑ Livestream, June 26, 2020 (53:20).
- ↑ 59.0 59.1 59.2 59.3 59.4 Interview, July 8, 2020 (40:20).
- ↑ 60.0 60.1 60.2 60.3 Livestream, January 27, 2023 (1:35:45).
- ↑ Livestream, June 26, 2020 (45:32).
- ↑ Video, May 31, 2020 (47:32).
- ↑ Livestream, May 24, 2017 (29:54).
- ↑ Livestream, May 29, 2020 (38:04).
- ↑ 65.0 65.1 65.2 Livestream, January 28, 2022 (1:13:55).
- ↑ Livestream, June 26, 2020 (47:32).
- ↑ Livestream, May 22, 2017 (56:31).
- ↑ Livestream, June 25, 2021 (1:31:04).
- ↑ 69.0 69.1 Livestream, August 17, 2018 (10:54).
- ↑ Livestream, May 10, 2017 (30:53).
- ↑ 71.0 71.1 71.2 Interview, May 11, 2018 (50:47).
- ↑ Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ Livestream, August 31, 2023 (18:13).