Apartments

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Apartments provide instanced player housing functionality on a rental basis.[1][2]

  • Village (stage 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at Town (stage 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[3][4][1][5][2]
  • The number and sizes of available apartments increases as a normal part of node advancement.[1][6]
  • It is estimated that the number of apartments available in a Metropolis (stage 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[1]
  • Prices for apartments will fluctuate depending on the number of units already sold in the node.[2]
  • Different price points offer different apartment sizes and types, such as penthouses.[4][2]
  • It was previously stated that apartments would be available at Town (stage 4) or above.[2]
The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[6]Steven Sharif

Apartment benefits

Apartments offer the following benefits in addition to other player housing benefits.[7]

Household security

A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[8][9][10][11]

A property has a single owner/primary tenant.[8][17][9]

  • Marriage enables family size to increase by one so that housing access can be shared.[17][18]
  • Access lists can be used to mimic co-ownership.[11]
  • Payment of taxes may be via a "gentleman's agreement".[19]
It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[9]Steven Sharif

Player housing/safe zones

Currently the plan is when you're on the footprint of a home, you can't be damaged by other players. Like all things that are a work in progress, this can change... which ties to your other question. Where specifically PvP can or can't happen isn't a core pillar. For example, when we said while on the footprint of your home building on a Freehold that you can't be harmed by other players, this doesn't change a core pillar of the game. Alpha Two will be significant moment for us to test, to get feedback, and iterate on things.[21]Ry Schueller
Q: Does 'home' also mean apartment or in-node house?
A: Home is the "home area" of player housing. Instanced apartments and inns are player housing.[20]Ry Schueller
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[27]

Apartment destructibility

Apartments may be destroyed in the following circumstances:[28]

  • If their building was destroyed during a node siege, even if the siege was not successful.[29][28]
  • If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[30]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Node building destruction

Destructible castle.[31]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[32]Steven Sharif

Node buildings (including player housing) have hit points and can be damaged or destroyed by different systems.[33][34]

Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[3][36]John Collins

If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[3][36] Any NPCs or services offered by that building will not be available until the building is repaired.[37][34]

If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[3][36][33]

Housing decorations

Players may decorate their player housing and other types of buildings.[47]

  • Houses will be empty when purchased.[48]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[49]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[49]
  • Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[50][55][56] For example: You can place only the best furniture in mansion grade in-node housing.[50]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[55]Margaret Krohn
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[57]
  • Players will not be able to alter structural aspects such as windows and walls.[49]
  • There may be decor items that are representative of unique weapons that are available in the game.[58]

Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[50][59]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[49]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[59]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Housing types

Player housing Type. Availability. Starting count. Limit.
Apartments Instanced.[2] Village stage and higher.[6] 50.[5] One per character per server realm.[61]
Freeholds Open world.[2] Village stage and higher.[2] Low thousands per server.[62][63] One per account.[61]
Inns Instanced.[8] Starting areas and Nodes.[4] Most accessible.[4] -
Static housing In-node.[2] Village stage and higher.[2] 8.[5] One per character per server realm.[61]
If you were to think about the level of exclusivity between the different types of housing that we have, obviously the most exclusive when it comes to a quantity is going to be Freeholds, followed by In-node housing, followed by Apartments, then followed by Inns.[64]Steven Sharif

Visuals

See also

References

  1. 1.0 1.1 1.2 1.3 Interview, July 9, 2023 (1:50:50).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Node series part II – the Metropolis.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Blog: Development Update with Village Node.
  4. 4.0 4.1 4.2 4.3 Livestream, August 31, 2023 (15:51).
  5. 5.0 5.1 5.2 steven-housing-numbers.png
  6. 6.0 6.1 6.2 Steven Sharif - Clarification points from today’s stream.
  7. 7.0 7.1 7.2 Interview, July 9, 2023 (41:22).
  8. 8.0 8.1 8.2 Livestream, August 31, 2023 (22:32).
  9. 9.0 9.1 9.2 Livestream, June 26, 2020 (58:32).
  10. 10.0 10.1 10.2 10.3 Livestream, June 26, 2020 (51:58).
  11. 11.0 11.1 11.2 Livestream, May 19, 2017 (26:40).
  12. 12.0 12.1 12.2 Livestream, April 30, 2021 (1:12:33).
  13. Livestream, June 30, 2023 (1:19:01).
  14. Livestream, July 30, 2021 (1:14:33).
  15. Livestream, June 28, 2019 (1:23:31).
  16. steven-personal-storage-access.png
  17. 17.0 17.1 Livestream, June 30, 2023 (1:24:16).
  18. Livestream, January 29, 2021 (1:13:04).
  19. Livestream, February 9, 2018 (51:57).
  20. 20.0 20.1 ry-home.png
  21. 21.0 21.1 ry-safe-zones.png
  22. 22.0 22.1 Livestream, June 30, 2023 (1:49:00).
  23. Livestream, November 19, 2021 (54:26).
  24. Livestream, August 28, 2020 (2:04:00).
  25. Blog - Know Your Nodes - Advance and Destroy.
  26. Livestream, May 19, 2017 (28:04).
  27. Livestream, October 16, 2017 (59:39).
  28. 28.0 28.1 28.2 28.3 Livestream, July 18, 2017 (40:14).
  29. 29.0 29.1 Livestream, November 22, 2019 (17:59).
  30. Livestream, March 26, 2021 (59:21).
  31. Livestream, October 31, 2019 (36:20).
  32. 32.0 32.1 Livestream, November 22, 2019 (16:56).
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 Livestream, March 31, 2022 (1:13:00).
  34. 34.0 34.1 34.2 34.3 Interview, July 8, 2020 (57:46).
  35. Forums - Livestream Q&A 2022-08-26.
  36. 36.0 36.1 36.2 36.3 36.4 Livestream, August 31, 2023 (57:23).
  37. Interview, July 9, 2023 (1:32:45).
  38. Interview, July 9, 2023 (1:36:24).
  39. Livestream, October 14, 2022 (52:31).
  40. Podcast, September 29, 2021 (14:21).
  41. Livestream, April 30, 2020 (1:14:44).
  42. siege spoils.png
  43. 43.0 43.1 Livestream, June 26, 2020 (1:02:12).
  44. Livestream, November 17, 2017 (47:10).
  45. Livestream, May 29, 2020 (36:18).
  46. Video, June 30, 2023 (10:24).
  47. Livestream, November 17, 2017 (26:22).
  48. Livestream, June 26, 2020 (53:20).
  49. 49.0 49.1 49.2 49.3 49.4 Interview, July 8, 2020 (40:20).
  50. 50.0 50.1 50.2 50.3 Livestream, January 27, 2023 (1:35:45).
  51. Livestream, June 26, 2020 (45:32).
  52. Video, May 31, 2020 (47:32).
  53. Livestream, May 24, 2017 (29:54).
  54. Livestream, May 29, 2020 (38:04).
  55. 55.0 55.1 55.2 Livestream, January 28, 2022 (1:13:55).
  56. Livestream, June 26, 2020 (47:32).
  57. Livestream, May 22, 2017 (56:31).
  58. Livestream, June 25, 2021 (1:31:04).
  59. 59.0 59.1 Livestream, August 17, 2018 (10:54).
  60. Livestream, May 10, 2017 (30:53).
  61. 61.0 61.1 61.2 Interview, May 11, 2018 (50:47).
  62. Blog: Exploring the Boundless Opportunities of Freeholds.
  63. steven-freeholds-per-server.png
  64. Livestream, August 31, 2023 (18:13).