Alpha island

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Map of Alpha-1 testing zone.[1][2] Image credit: Axiom: Angelcry

The Alpha One map including nodes, dungeons, quest givers, POI, teleporters, and camps will be explorable! Note that this is only a small portion of the world of Verra.[3]

Alpha-1 testing tropical zone featuring a war beast and a tribe of pigmy goblins.[4]

This is a rather large tropical area; and what we use some of the creatures for is establishing character for different parts of this tropical place. So that even though it's the same biome, it feels different when you are going from place to place based on what's there and how those things are interacting with the environment.[5]Jeffrey Bard

Alpha-1 testing took place in a zone to the north west of the world map.[6] This zone has many islands and a mainland area.[7]

Alpha-1 starting area

Alpha-1 alpha island starting area.[18]

There's been some significant lighting changes here in this area. There's been some work on the foliage, on the trees that are available, toned down some of the ruins, rearranged some of the tents and it's starting to look pretty good.[18]Steven Sharif

The Alpha-1 starting area was set in the ruins of a Pyrian divine gateway to the south of alpha island.[8]

Divine gateways

Divine gateway in the Aelan ruins near the Alpha-2 starting areas in the Riverlands biome. In-game screenshot.[19]

When you play the MMORPG you're going to be stepping through what are called these divine gateways from a planet called Sanctus and Sanctus was really a safe haven that was forethought by the Goddess of Fate and Creation as a sanctuary to provide the people of Verra who could survive the fall, the apocalypse, the exodus essentially.[20]Steven Sharif

Divine gateways are portals located in the ruined cities of the four ancient races of Verra.[19][21]

Where players start, they enter this portal from another world called Sanctus. Sanctus is a place of no magic, low technology; and players are the first expeditioners that are coming through this portal into the world of Verra.[28]Jeffrey Bard

Alpha-1 node locations

Castle sieges in Alpha-1

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[30]

Alpha-1 castle sieges were based on Ashes of Creation Apocalypse castle sieges.[32][33]

  • Players will be able to join guilds. These guilds can register for the siege events.[30]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[30]
  • Attackers will start on the opposite end of the map (from the defenders).[30]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[30]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[30]
    • Trebuchets will be fully physical when they are being driven.[30]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[30]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[30]
  • Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[34][35][36]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[34]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[32]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[32]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[33]Steven Sharif

Alpha-1

Alpha-1 Teaser.[38]

This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.[39]Steven Sharif

Alpha-1 preview ancients mobs.[40]

What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.[41]Steven Sharif

Alpha-1 was a testing release of the Ashes of Creation MMORPG.[43]

  • Character
    • Progression to level 15.[45][35]
      The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[45]Steven Sharif
    • Character creator (basic).[46][47][48][49]
  • Races
    • 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[54][47]
      A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[55]

The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[56]Steven Sharif

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Alpha-1 availability

Pre-order pack upgrades are possible for current pack holders for the difference in price.[76][77][78] Upgrades to Kickstarter and Summer crowdfunding packs are also available in the store for the difference in package price.[79]

Visuals

See also

References

  1. Alpha-1 screenshot.
  2. toast-a1map.png
  3. Guide to Alpha One.
  4. 4.0 4.1 Livestream, November 30, 2020 (12:09).
  5. 5.0 5.1 5.2 5.3 5.4 Livestream, November 30, 2020 (22:43).
  6. 6.0 6.1 Livestream, November 30, 2020 (9:51).
  7. 7.0 7.1 alpha-1-map-size.png
  8. 8.0 8.1 Livestream, March 26, 2021 (16:05).
  9. 9.0 9.1 Interview, January 14, 2022 (3:50).
  10. steven-a1-map.png
  11. Interview, July 19, 2020 (1:21:49).
  12. Podcast, April 11, 2021 (53:01).
  13. Livestream, November 30, 2020 (25:45).
  14. steven-pi-not-alpha-island.png
  15. Livestream, January 29, 2021 (26:38).
  16. Livestream, October 16, 2017 (12:08).
  17. 17.0 17.1 17.2 Livestream, November 30, 2020 (24:51).
  18. 18.0 18.1 Livestream, March 26, 2021 (17:23).
  19. 19.0 19.1 19.2 Video, September 27, 2024 (0:49).
  20. 20.0 20.1 Livestream, November 8, 2020 (0:00:00).
  21. 21.0 21.1 mapportals.png
  22. Livestream, May 19, 2017 (29:25).
  23. starting gateway.png
  24. 24.0 24.1 Livestream, October 16, 2017 (53:58).
  25. tulnar-gateway.png
  26. underrealm-gateway.png
  27. Interview, July 20, 2020 (13:33).
  28. Interview, April 20, 2018 (5:46).
  29. Video, May 28, 2021 (24:44).
  30. 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 30.8 Video, April 30, 2021 (19:25).
  31. Video, May 28, 2021 (19:04).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 32.6 Video, April 30, 2021 (13:02).
  33. 33.0 33.1 33.2 33.3 33.4 Blog: Creative Director's Letter, April 14 2021
  34. 34.0 34.1 34.2 34.3 steven-siege-zone.png
  35. 35.00 35.01 35.02 35.03 35.04 35.05 35.06 35.07 35.08 35.09 35.10 Livestream, April 30, 2021 (41:18).
  36. Podcast, April 11, 2021 (49:40).
  37. 37.0 37.1 Livestream, May 28, 2021 (1:04:29).
  38. Video, July 14, 2021 (0:01).
  39. Livestream, October 30, 2020 (15:35).
  40. steven-a1-testing-leaks.png
  41. Livestream, March 26, 2021 (40:19).
  42. Livestream, March 28, 2020 (54:48).
  43. Video, April 5, 2018 (1:01:40).
  44. steven-alpha-1-map.png
  45. 45.0 45.1 Livestream, May 28, 2021 (1:13:05).
  46. steven-launcher-leak.png
  47. 47.0 47.1 47.2 47.3 47.4 47.5 47.6 47.7 47.8 47.9 Newsletter, 2018-08-7
  48. Livestream, July 26, 2019 (1:10:44).
  49. 49.0 49.1 Livestream, September 1, 2018 (1:02:99).
  50. 50.0 50.1 Interview, October 17, 2020 (53:50).
  51. 51.0 51.1 steven-ranger.png
  52. Livestream, March 28, 2020 (1:41:11).
  53. Interview, October 20, 2018 (12:38).
  54. Interview, June 13, 2021 (31:24).
  55. Livestream, May 28, 2021 (1:48:14).
  56. 56.0 56.1 Livestream, May 28, 2021 (1:14:50).
  57. steven-combat-revamp-update.png
  58. Video, February 26, 2021 (6:17).
  59. 59.0 59.1 59.2 Livestream, March 26, 2021 (44:30).
  60. 60.0 60.1 Livestream, November 30, 2020 (37:16).
  61. alpha-1-nodes.png
  62. alpha-1-zoi.png
  63. 63.0 63.1 63.2 Livestream, March 26, 2021 (43:55).
  64. Interview, August 8, 2018 (19:02).
  65. 65.0 65.1 65.2 Livestream, March 26, 2021 (42:28).
  66. 66.0 66.1 66.2 Interview, February 7, 2021 (35:30).
  67. Podcast, May 11, 2018 (59:25).
  68. Livestream, January 30, 2020 (35:12).
  69. 69.0 69.1 69.2 Livestream, March 26, 2021 (39:08).
  70. 70.0 70.1 Blog: Creative Director's Letter, October 16 2020
  71. Livestream, October 30, 2020 (20:40).
  72. Livestream, August 28, 2020 (1:29:17).
  73. steven-naval.png
  74. Livestream, June 25, 2021 (29:09).
  75. Interview, August 8, 2018 (18:55).
  76. 76.0 76.1 76.2 Livestream, April 30, 2021 (4:02).
  77. steven-alpha-1-sales.png
  78. steven-a1-upgrade.png
  79. crowdfunding-packs.png
  80. 80.0 80.1 release-dates.png
  81. 81.0 81.1 Ashes of Creation Store: May cosmetics.