2021-09-29 BCG Discussion Round Episode 100
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Thank you for 100 Episodes, 29 September 2021. Read the transcript.
Referenced by
- Accessories
- Account transfers
- Achievements
- Active blocking
- Active skills
- Aelan appearance
- Air Strike
- Alpha-1
- Alpha-2
- Alpha-2 availability
- Ancient artifacts
- Animal husbandry
- Animation canceling
- Apartment buildings
- Apartments
- Appearance slots
- Archetypes
- Armor
- Armor characteristics
- Armor types
- Artisan buildings
- Artisan classes
- Ashes of Creation
- Augments
- Axes
- Backs
- Banking
- Basic attacks
- Belts
- Berylscale Band
- Best-in-slot items
- Betas
- Boots
- Bosses
- Bows
- Bowsinger
- Buffs
- Buildings
- Buying and selling
- Call of the Wild
- Caravans
- Changing citizenship
- Character
- Character appearance
- Character blending
- Character creator
- Character naming
- Character page
- Character sculpting
- Character sheet
- Citizenship
- Citizenship benefits
- Class augments
- Class kits
- Class progression
- Class weapons and armor
- Classes
- Cloaks
- Cloth armor
- Clothing
- Clubs
- Combat
- Combat revamp
- Concentration
- Constructible service buildings
- Cosmetics
- Crafted items
- Crafting
- Crafting mechanics
- Crafting professions
- Crafting stations
- Daggers
- Damage
- Damage types
- Death penalties
- Debuffs
- Default service buildings
- Destructible environments
- Dragons
- Dual wielding
- Duels
- Dungeon bosses
- Dwarven appearance
- Economic regions
- Economy
- Elemental Empowerment
- Elemental status effects
- Enchanting
- Encounters
- Falconer
- Fighter
- Fighter timeline
- Freehold building placement
- Freehold buildings
- Frigates
- Galleons
- Game balance
- Game difficulty
- Gear
- Gear appearance
- Gear appearance priority
- Gear enhancements
- Gear loadouts
- Gear proficiency
- Gear progression
- Gear sets
- Gear slots
- Gloves
- Group dynamics
- Guns and gunpowder
- Hammers
- Hawkeye
- Healing
- Helmets
- Horses
- Household security
- Housing destructibility
- Hunting grounds
- Idle animations
- Instancing
- Item deconstruction
- Item durability
- Item repair
- Item sinks
- Jewel cutting
- Jewelry
- Kickstarter
- Lances
- Leatherworking
- Legendary
- Legendary items
- Lore
- Maces
- Mainhand
- Mariner classes
- Mayoral caravans
- Medium armor
- Melee skills
- Melee weapons
- Meta
- Minor races
- Mount abilities
- Mounted combat
- Mounts
- NDA
- Nameplate
- Naval
- Naval combat
- Necklaces
- Node-to-node reputation
- Node alliances
- Node atrophy
- Node building destruction
- Node destruction
- Node footprint
- Node governments
- Node layout and style
- Node progression
- Node siege completion
- Node siege declaration
- Node siege defenses
- Node sieges
- Nodes
- Ochre Legion Dragon
- Offhand items
- One-handed weapons
- Open-world PvP
- Open world
- Orbs
- Orc appearance
- Pants
- Passive skills
- Payment model
- Persistent alpha
- Personal vessels
- Plate armor
- Player death
- Player housing
- Player movement
- Player to player trading
- Playstyles
- Polearms
- APOC:Potion launchers
- Primary skills
- Progression
- Publishers
- PvP
- PvX
- Archive:Quick Shot
- Races
- Racial appearance
- Ranged skills
- Ranged weapons
- Ranger
- Ranger classes
- Ranger skills
- Ranger timeline
- Recipes
- Release schedule
- Relics
- Reliquary
- Resistances
- Respeccing
- Rings
- Roads
- Rogue
- Roleplaying
- Roles
- Safe zones
- Scepters
- Schools of augmentation
- Scion
- Scout
- Sentinel
- Server instancing
- Server wipes
- Servers
- Service building upkeep
- Service buildings
- Shields
- Ship classes
- Ship destructibility
- Ship weapons
- Ships
- Shoulders
- Siege weapons
- Skill points
- Skill types
- Skills
- Snipe
- Snipe/Heartseeking Snipe
- Social organization augments
- Social organization benefits
- Social organization progression
- Social organizations
- Sootheroot Satchel
- Soulbow
- Spears
- Spell focuses
- Spellbooks
- Static housing
- Stats
- Status effects
- Staves
- Storage
- Strider
- Summoning ships
- Switching archetypes
- Swords
- Synergies
- System driven caravan initiation
- System driven caravans
- Tailoring
- Tank
- Testing phases
- The fall
- Threat assessment
- Time to kill
- Trade agreements
- Trade routes
- Trophy park
- Tulnar
- Tulnar appearance
- Two-handed weapons
- Ultimate skill
- Underrealm
- Unreal Engine 5
- Wands
- Warehouses
- Weapon classes
- Weapon progression
- Weapon skills
- Weapon swapping
- Weapon use combo system
- Weapons
- Workstations
- World bosses
- Wrists