2017-03-10 Blog: A Word With Consequences
Jump to navigation
Jump to search
In this genre, worlds mature. One of the main features we love about Ashes of Creation is how it changes for the player. MMOs typically have a static world, the tree you just saw is always there and this type of monster is always right here. We don’t want that, a reactive world doesn’t work that way. Trees are supposed to fall down, creatures roam, herds form, and civilizations expand and contract. Players progress, bosses are defeated and storylines are explored and driven forward.
Referenced by
- Talk:Ashes of Community Wiki
- Ashes of Creation
- Blood magic
- Corrupted Essence
- Corrupted areas
- Corrupted resources
- Corruption
- Design pillars
- Game design
- Game difficulty
- Inspiration
- Lightpact
- Lore
- Open development
- Pantheon
- PvP background
- Sanctus
- The Ancients
- The Essence
- The fall
- The return
- Trolls
- Tulnar
- Underrealm
- Verra
- File:design pillars.png