Gameplay Mechanics

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Combat

Combat will be a hybrid of both tab-targeting and action combat systems, while also factoring in skill, composition, balance/counterbalance, and movement/positioning.

PvE (Player vs Environment)

The environment will offer a variety of activities for players to enjoy, including:

PvP (Player vs Player)

There will be plenty of opportunity for combat against other players, including:

RP (Role Playing)

Role playing features include:

Player Driven Economy

The player driven economy include:

User Interface

  • Currently the UI is an early placeholder.[1]
  • The UI will be adaptable for many playstyles.[2]

PAX UI's

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Player Achievements

  • Game has an in-game achievment system.[3]

Will there be any kind of acknowledgement whenever you are the first group or guild to achieve something in the game? (World/Server firsts)[4]

  1. I personally love that idea, I think it will be prevalent - Steve
  2. There will be a lot of firsts.
  3. We want people to know when something is happening in the world.
  4. There will be leaderboards.
  5. They will be across multiple servers, not just for guilds or groups.

Gameplay FAQ

The Gameplay FAQ contains a list of community questions with developer answers.

References